Golden Goal: Altruism versus Toxicity and the Soul ofFootball (Soccer) Simulators

This paper explores contrasting player behaviors in two of the largest football (soccer) franchises -<i>EA Sports FC </i>(formerly <i>FIFA</i>) and <i>eFootball</i> (formerly <i>Pro Evolution Soccer</i>). Each game has built up substantial global online player bases (Guins 2022) and offer a wide range of official tools and paratextual materials to engage with their respective communities. Outside the official ecosystem, players have found their own ways to create, improve, subvert and re-engage with the games. Whilst toxic in-game behaviors often attract attention, players often demonstrate altruistic behaviors and collective action that mirrors both wider fan behavior regarding the sport (e.g. commemoration or remembrance activities), standing up to the perceived owners and authorities that police the game (e.g. fan protests towards both game companies and football owners)or reflect a range of social, activism, political and non-political causes (e.g. support for Ukraine, Palestine, LGBT+ rights and various charities).

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2604
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
0.00
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article

Golden Goal: Altruism versus Toxicity and the Soul ofFootball (Soccer) Simulators

Andrew Reid, Iain Donald
Sports Analytics and Performance
article

Golden Goal: Altruism versus Toxicity and the Soul ofFootball (Soccer) Simulators

Andrew Reid, Iain Donald
article en

Abstract

This paper explores contrasting player behaviors in two of the largest football (soccer) franchises -<i>EA Sports FC </i>(formerly <i>FIFA</i>) and <i>eFootball</i> (formerly <i>Pro Evolution Soccer</i>). Each game has built up substantial global online player bases (Guins 2022) and offer a wide range of official tools and paratextual materials to engage with their respective communities. Outside the official ecosystem, players have found their own ways to create, improve, subvert and re-engage with the games. Whilst toxic in-game behaviors often attract attention, players often demonstrate altruistic behaviors and collective action that mirrors both wider fan behavior regarding the sport (e.g. commemoration or remembrance activities), standing up to the perceived owners and authorities that police the game (e.g. fan protests towards both game companies and football owners)or reflect a range of social, activism, political and non-political causes (e.g. support for Ukraine, Palestine, LGBT+ rights and various charities).

Edinburgh Napier University (GB), Abertay University (GB)
Openalex Percentile: Top 77%
Sports Analytics and Performance
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