Gameplay-Elicited interviews: Exploring Worldness and theProcesses of Play
This abstract presents the potential of using players' own gameplay videos in videoelicited interviews to facilitate phenomenological research into play practices.Based on 14 video-elicited interviews, I discuss how video-elicitation (see Henry & Fetters, 2012;Nielsen & Christiansen, 2000) can provide researchers access to rich and detailed descriptions of playful experiences.Although with an implicit significant time investment, this affords a unique opportunity to investigate the sense of Worldness that players experience through actual and individual processes of play.Emotional activation is a crucial part of the sense of worldness in the playful engagement with digital games, but it is also challenging to gain access to such phenomena (Lankoski, 2012;Mortensen, 2018).I argue for microethnographic research methods (see Baker et al., 2008;Giddings, 2009), making use of players' own gameplay videos and video-elicited interviews to explore phenomena of play with digital games.
Authors
- Meghan Graham (ORCID: https://orcid.org/0000-0002-3667-3253)
Institutions
- IT University of Copenhagen (DK)
Publication Details
- Published
- 2025-06-16
- DOI
- https://doi.org/10.26503/dl.v2025i3.2577
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00