Encounters with the Self as Other: Empathy in the Games ofNomada Studio

This paper argues for a shift in the discussion of empathy in videogames from its traditional other-oriented conception to one of self-empathy.Using the games of Nomada Studio, known for their abstract narratives and evocative gameworlds, the analysis emphasizes moments of narrative distance and aesthetic convergence that allow players to encounter themselves as the other in these games.

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Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2586
Primary Topic
Digital Games and Media
Type
article
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article

Encounters with the Self as Other: Empathy in the Games ofNomada Studio

Michal M. Kreitler
Digital Games and Media
article

Encounters with the Self as Other: Empathy in the Games ofNomada Studio

Michal M. Kreitler
article en

Abstract

This paper argues for a shift in the discussion of empathy in videogames from its traditional other-oriented conception to one of self-empathy.Using the games of Nomada Studio, known for their abstract narratives and evocative gameworlds, the analysis emphasizes moments of narrative distance and aesthetic convergence that allow players to encounter themselves as the other in these games.

University of Groningen (NL)
Reduced inequalities
Openalex Percentile: Top 78%
Digital Games and Media
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Encounters with the Self as Other: Empathy in the Games ofNomada Studio — Michal M. Kreitler · (2025) | TGRS Research Map | TGRS