Feasible Antiquity: Ancient History in the Unity, Unreal,Godot and itch.io Asset Stores

Today, online asset stores -that is, digital marketplaces where game developers purchase or sell ready-made 3D models, animations, sound effects, and more -take up a prominent place in independent and amateur game development.Online assets are commonly said to help gamemakers save time and increase efficiency in the development process.Current scholarship on engine platforms and asset stores has focused on their accessibility (e.g.,

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2567
Primary Topic
Classical Antiquity Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Feasible Antiquity: Ancient History in the Unity, Unreal,Godot and itch.io Asset Stores

Alexander Vandewalle, Brent Van Mol
Classical Antiquity Studies
article

Feasible Antiquity: Ancient History in the Unity, Unreal,Godot and itch.io Asset Stores

Alexander Vandewalle, Brent Van Mol
article en

Abstract

Today, online asset stores -that is, digital marketplaces where game developers purchase or sell ready-made 3D models, animations, sound effects, and more -take up a prominent place in independent and amateur game development.Online assets are commonly said to help gamemakers save time and increase efficiency in the development process.Current scholarship on engine platforms and asset stores has focused on their accessibility (e.g.,

HOGENT University of Applied Sciences and Arts (BE), Ghent University (BE)
Zero hunger
Openalex Percentile: Top 80%
Classical Antiquity Studies
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Feasible Antiquity: Ancient History in the Unity, Unreal,Godot and itch.io Asset Stores — Alexander Vandewalle, Brent Van Mol · (2025) | TGRS Research Map | TGRS