By the Law of the Wolf. Werewolf: The Apocalypse. Heart ofthe Forest between global, national, and fictional

Released originally in 1992, Werewolf: The Apocalypse (White Wolf 1992) is the most openly political installment of the World of Darkness tabletop RPG franchise, balancing the personal horror with the strong ecological message, rooted in late-20century environmentalism, the New Age spirituality and second-wave feminism (Zarzycka 2009).While criticized for tokenization of non-Western cultures (Long 2016), the game nevertheless provided a narrative framework to explore themes of personal identity vis-a-vis political issues of systemic marginalization, climate crisis and personal agency (Bourgault du Coudray 2003, Cate 2018, Zarzycka 2009, 2019).While never quite as popular as Vampire: The Masquerade (White Wolf 1991), Werewolf: The Apocalypse inspired several tie-ins, including the collectible card game, series of comic books, and digital games.In this study, we will analyze WtA: Heart of the Forest, a visual novel based on Werewolf: The Apocalypse, produced by Polish studio Different Tales and released in

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Publication Details

Published
2025-06-16
DOI
https://doi.org/10.26503/dl.v2025i3.2541
Primary Topic
Gothic Literature and Media Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

By the Law of the Wolf. Werewolf: The Apocalypse. Heart ofthe Forest between global, national, and fictional

Aleksandra Prokopek, Tomasz Z. Majkowski, Magdalena Kozyra
Gothic Literature and Media Analysis
article

By the Law of the Wolf. Werewolf: The Apocalypse. Heart ofthe Forest between global, national, and fictional

Aleksandra Prokopek, Tomasz Z. Majkowski, Magdalena Kozyra
article en

Abstract

Released originally in 1992, Werewolf: The Apocalypse (White Wolf 1992) is the most openly political installment of the World of Darkness tabletop RPG franchise, balancing the personal horror with the strong ecological message, rooted in late-20century environmentalism, the New Age spirituality and second-wave feminism (Zarzycka 2009).While criticized for tokenization of non-Western cultures (Long 2016), the game nevertheless provided a narrative framework to explore themes of personal identity vis-a-vis political issues of systemic marginalization, climate crisis and personal agency (Bourgault du Coudray 2003, Cate 2018, Zarzycka 2009, 2019).While never quite as popular as Vampire: The Masquerade (White Wolf 1991), Werewolf: The Apocalypse inspired several tie-ins, including the collectible card game, series of comic books, and digital games.In this study, we will analyze WtA: Heart of the Forest, a visual novel based on Werewolf: The Apocalypse, produced by Polish studio Different Tales and released in

Jagiellonian University (PL), Uniwersytet SWPS (PL)
Openalex Percentile: Top 81%
Gothic Literature and Media Analysis
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