The gaming habitus: An exploration of gender and classdifferences among student gamers
In this paper we study Norwegian students videogame practices as an expression of cultural dispositions in their habitus and as an element of their wider classed cultural lifestyles, focusing on two questions.First, how do preferences for specific game series differ among active gamers, and second, how and to what degree does variation in series preferences -as well as habitual practice and expressed interest in video gaming more generally -follow social differences, focussing on gender and social class.
Authors
- Jan Fredrik Hovden
- Rune Klevjer (ORCID: https://orcid.org/0000-0003-3438-6274)
Institutions
- University of Bergen (NO)
Publication Details
- Published
- 2025-06-16
- DOI
- https://doi.org/10.26503/dl.v2025i3.2531
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00