Save-Scumming: A Novel Exploration of Video Game Play
The presentation of this extended abstract will cover an exploratory study that is inspired by our initial call for a psychological exploration of save-scumming behaviours (Farmer & Kelly, 2024), which is a currently under-researched phenomenon in media psychology research at present. Save-scumming behaviours present a unique and novel case study of media-specific engagement across gaming genres and cultural experiences of video gaming. The study discussed in this presentation aims to provide insights into why players are motivated to engage in save-scumming using the principles of self-determination theory (Ryan & Deci, 2000) and will explore preliminary themes generated from UK and US data.
Authors
- George Farmer (ORCID: https://orcid.org/0000-0002-7853-370X)
- Danielle Kelly (ORCID: https://orcid.org/0000-0003-4688-5353)
- Amanda Jones-Rincon
Institutions
- Texas State University (US)
- University of the West of Scotland (GB)
- University of Westminster (GB)
Publication Details
- Published
- 2025-06-16
- DOI
- https://doi.org/10.26503/dl.v2025i3.2509
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00