Outlining the spectrum of values of self-identified gamers
To understand the spectrum of different gamers, we recognize the need to study both the prevalence of self-identified gamers and the diverse identities they may represent.In this paper we present results from our exploratory survey study (N=894), broadly targeted to video game players in the USA, that allowed the respondents to identify themselves as gamers as well as non-gamer players.By utilizing gaming value measures and personal value measures, we explored what kind of latent groups of self-identified gamers and non-gamer players the survey sample yielded and how they differed from each other.The results of the cluster analysis identified five groups of active players, in four of which the self-identified gamers were overrepresented and which can be argued to be distinctive gamer subtypes.The results are discussed in reflection with the previous literature and discourses about gamer identities.
Authors
- Maria Ruotsalainen (ORCID: https://orcid.org/0000-0001-5727-5820)
- Aki Koponen (ORCID: https://orcid.org/0000-0003-3309-4771)
- Jukka Vahlo (ORCID: https://orcid.org/0000-0001-5835-5945)
- Kai Tuuri (ORCID: https://orcid.org/0000-0003-3520-5471)
Publication Details
- Published
- 2025-06-16
- DOI
- https://doi.org/10.26503/dl.v2025i2.2486
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00