Intelligent Game-Based Simulation in Cyber Security Awareness for Tweens/Preadolescents

In the digital age, children—particularly those in the 8–12 age group—are increasingly exposed to cyber threats, making early cybersecurity education critical. This study presents an AI-enabled, desktop-based intelligent simulation designed to raise cybersecurity awareness among tweens through real-time, interactive pop-up notifications. The system integrates a Naïve Bayes classification model to analyze recent browsing behavior and dynamically generate context-aware notifications that mimic real-world spam and malware scenarios. When tweens interact with these simulations, the system reinforces learning through either simulated cyber-attacks or rewards, thereby promoting secure online behavior using a reward-punishment strategy. The training dataset, constructed from survey responses of 204 tweens, informed the development of 20 realistic interactive scenarios. The simulation was deployed in a school computer lab for one month, during which a pre- and post-simulation quiz assessed its educational impact. Results revealed a significant improvement in cybersecurity awareness: the average quiz score increased from 5.35/12 before the simulation to 9.32/12 afterward, with full participation in the post-test. The findings affirm that gamified, AI-driven simulations can substantially enhance children’s understanding of cyber hygiene.

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Publication Details

Published
2025-05-02
DOI
https://doi.org/10.1109/icoicc64033.2025.11052071
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
0.00
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article

Intelligent Game-Based Simulation in Cyber Security Awareness for Tweens/Preadolescents

Mozaherul Hoque Abul Hasanat, Basheer Riskhan, Muhammad Saleem, Khalid Hussain et al.
Information and Cyber Security
article

Intelligent Game-Based Simulation in Cyber Security Awareness for Tweens/Preadolescents

Mozaherul Hoque Abul Hasanat, Basheer Riskhan, Muhammad Saleem, Khalid Hussain, N Zaman Jhanjh
article en

Abstract

In the digital age, children—particularly those in the 8–12 age group—are increasingly exposed to cyber threats, making early cybersecurity education critical. This study presents an AI-enabled, desktop-based intelligent simulation designed to raise cybersecurity awareness among tweens through real-time, interactive pop-up notifications. The system integrates a Naïve Bayes classification model to analyze recent browsing behavior and dynamically generate context-aware notifications that mimic real-world spam and malware scenarios. When tweens interact with these simulations, the system reinforces learning through either simulated cyber-attacks or rewards, thereby promoting secure online behavior using a reward-punishment strategy. The training dataset, constructed from survey responses of 204 tweens, informed the development of 20 realistic interactive scenarios. The simulation was deployed in a school computer lab for one month, during which a pre- and post-simulation quiz assessed its educational impact. Results revealed a significant improvement in cybersecurity awareness: the average quiz score increased from 5.35/12 before the simulation to 9.32/12 afterward, with full participation in the post-test. The findings affirm that gamified, AI-driven simulations can substantially enhance children’s understanding of cyber hygiene.

Riphah International University (PK), Taylor's University (MY)
Openalex Percentile: Top 77%
Information and Cyber Security
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Intelligent Game-Based Simulation in Cyber Security Awareness for Tweens/Preadolescents — Mozaherul Hoque Abul Hasanat, Basheer Riskhan, et al. · (2025) | TGRS Research Map | TGRS