Diagnosing Amblyopia Using Virtual Reality: A Comparative Analysis with Visual Acuity Tests

Amblyopia, commonly referred to as "lazy eye," is a neurological disorder that leads to diminished vision in one eye due to the brain's inability to properly process visual information. Traditional diagnosis primarily relies on visual acuity tests, which measure the sharpness or clarity of vision through charts like the Snellen eye chart, Tumbling E chart, or pictorial representations. In this study, we developed a Virtual Reality (VR) simulation of the custom-sized Tumbling E visual acuity test using the Unity Game Engine. Participants were placed in a controlled virtual environment and interacted with the environment using VR controllers, while a custom C# algorithm provided real-time feedback and analysis of the user inputs. Fifty subjects underwent both the VR-based test and traditional physical acuity testing concurrently for comparative analysis. Statistical validation included a paired t-test, Bland- Altman analysis, and Pearson correlation to assess accuracy Results indicated a strong correlation (0.984) and no significant difference between the two methods, demonstrating the potential of VR for accurate visual acuity testing.

Authors

Institutions

Publication Details

Published
2024-12-20
DOI
https://doi.org/10.1109/ariia63345.2024.11051716
Primary Topic
Ophthalmology and Visual Impairment Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Diagnosing Amblyopia Using Virtual Reality: A Comparative Analysis with Visual Acuity Tests

Shafaq Ismail, T. Jayanthi, Anuj Kumar, K Varagunarajan
Ophthalmology and Visual Impairment Studies
article

Diagnosing Amblyopia Using Virtual Reality: A Comparative Analysis with Visual Acuity Tests

Shafaq Ismail, T. Jayanthi, Anuj Kumar, K Varagunarajan
article en

Abstract

Amblyopia, commonly referred to as "lazy eye," is a neurological disorder that leads to diminished vision in one eye due to the brain's inability to properly process visual information. Traditional diagnosis primarily relies on visual acuity tests, which measure the sharpness or clarity of vision through charts like the Snellen eye chart, Tumbling E chart, or pictorial representations. In this study, we developed a Virtual Reality (VR) simulation of the custom-sized Tumbling E visual acuity test using the Unity Game Engine. Participants were placed in a controlled virtual environment and interacted with the environment using VR controllers, while a custom C# algorithm provided real-time feedback and analysis of the user inputs. Fifty subjects underwent both the VR-based test and traditional physical acuity testing concurrently for comparative analysis. Statistical validation included a paired t-test, Bland- Altman analysis, and Pearson correlation to assess accuracy Results indicated a strong correlation (0.984) and no significant difference between the two methods, demonstrating the potential of VR for accurate visual acuity testing.

SRM Institute of Science and Technology (IN)
Openalex Percentile: Top 61%
Ophthalmology and Visual Impairment Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Diagnosing Amblyopia Using Virtual Reality: A Comparative Analysis with Visual Acuity Tests — Shafaq Ismail, T. Jayanthi, et al. · (2024) | TGRS Research Map | TGRS