Unity3D-Based Flame Effect Plugin Design and Implementation
With the continuous progress of computer graphics technology, the demand for environmental effects in virtual reality is increasing, and 3D flame effects are widely used in various scenes. However, most of the flame effects produced by the built-in particle system in Unity 3D engine lack realism, have a single effect, and the production process is more complicated and less efficient. Therefore, this paper proposes a flame effect plug-in for Unity3D engine. Through experiments, it is shown that the flame effect plugin simulates the best parameter values and realizes a more realistic flame simulation effect compared with the particle system that comes with the engine, which is of great significance to improve the scene display effect.
Authors
- Minglang Chen (ORCID: https://orcid.org/0009-0005-0958-3163)
- Jing Zhang (ORCID: https://orcid.org/0000-0001-5735-8132)
- Meng Yang (ORCID: https://orcid.org/0000-0003-0629-8648)
- Yingli Zhao
- Xiongjie Tao
- Zhipeng Cai (ORCID: https://orcid.org/0009-0009-4670-8817)
Institutions
- Macau University of Science and Technology (MO)
- Wuzhou University (CN)
Publication Details
- Published
- 2024-12-20
- DOI
- https://doi.org/10.1109/iucc65928.2024.00110
- Primary Topic
- Simulation and Modeling Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- VNU Science and Technology Development Fund
- Wuzhou University