Collision Avoidance of Moving 3-D Objects in Dynamic Environments

In this paper, we consider the problem of reactive collision avoidance for objects that have elongated and/or non-convex shapes. The literature largely models objects using spheres, but this can either make the avoidance maneuvers over conservative (when a single large sphere is used to approximate each object) or lead to increased computational complexity (when multiple smaller spheres are used to approximate each object). We therefore model such objects using quadric surfaces that may include suitable combinations of ellipsoids, paraboloids and one-sheeted/two-sheeted hyperboloids. We present a method to construct the 3D collision cones for such object shapes using tools from projective geometry, as well as provide an analytical characterization of the 3σ bounds of the collision cone that account for noisy measurements. These are then used to devise suitable avoidance strategies. Computational analysis and simulation results are presented to demonstrate the efficacy of the methodology.

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Publication Details

Journal
IEEE Transactions on Automation Science and Engineering
Published
2025-01-01
DOI
https://doi.org/10.1109/tase.2025.3585450
Citations
2
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
2.55

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article

Collision Avoidance of Moving 3-D Objects in Dynamic Environments

Abhishek Kashyap, Kashish Dhal, Animesh Chakravarthy
2 citations
IEEE Transactions on Automation Science and Engineering
Robotic Path Planning Algorithms
2.55
article

Collision Avoidance of Moving 3-D Objects in Dynamic Environments

Abhishek Kashyap, Kashish Dhal, Animesh Chakravarthy
article en
2 citations

Abstract

In this paper, we consider the problem of reactive collision avoidance for objects that have elongated and/or non-convex shapes. The literature largely models objects using spheres, but this can either make the avoidance maneuvers over conservative (when a single large sphere is used to approximate each object) or lead to increased computational complexity (when multiple smaller spheres are used to approximate each object). We therefore model such objects using quadric surfaces that may include suitable combinations of ellipsoids, paraboloids and one-sheeted/two-sheeted hyperboloids. We present a method to construct the 3D collision cones for such object shapes using tools from projective geometry, as well as provide an analytical characterization of the 3σ bounds of the collision cone that account for noisy measurements. These are then used to devise suitable avoidance strategies. Computational analysis and simulation results are presented to demonstrate the efficacy of the methodology.

IEEE Transactions on Automation Science and EngineeringVol. 22
Analog Devices (United States) (US), The University of Texas at Arlington (US), Emirates Foundation (AE)
Division of Information and Intelligent Systems
Openalex Percentile: Top 10%
Robotic Path Planning Algorithms
2.55
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