Comparison of Methods for Reconstructing Irregular Surfaces from Point Clouds of Digital Terrain Models in Developing a Computer-Aided Design Model for Rapid Prototyping Technology

This article presents a methodology for developing a three-dimensional terrain model based on numerical data in the form of a point cloud, with an emphasis on reducing mesh surface errors and using a surface smoothing factor. Initial surface generation was based on a point cloud with a square mesh, and an adopted algorithm for mesh conversion to the input form for the computer aided design (CAD) environment was presented. The use of a bilinear interpolation algorithm was proposed to reduce defects in the three-dimensional surface created in the reverse engineering process. The terrain mapping accuracy analyses were performed for three samples of different geometry using two available options in the Siemens NX program. All obtained surfaces were subjected to shape deviation analysis. For each of the analyzed surfaces, changing the smoothing factor from 0% to 15% did not cause significant changes in accuracy depending on the method adopted. For flat regions, in the Uniform Density (UD) method, the size of the area outside the tolerance was 6.16%, and in the Variable Density (VD) method, it was within the range of 5.01–6%. For steep regions, in the UD method, it was 6.25%, and in the VD method, it was within the range of 5.39–6.47%, while for concave–convex regions, in the UD method, it was 6.5% and in the VD method, it was within the range of 4.96–6.36%. For a smoothing factor value of 20%, a sudden increase in the inaccuracy of the shape of the obtained surface was observed. For flat regions, in the Uniform Density (UD) method, the size of the area outside the tolerance was 69.84%, and in the Variable Density (VD) method, it was 71.62%. For steep regions, in the UD method, it was 76.07%, and in the VD method, it was 80.94%, while for concave–convex regions, in the UD method, it was 56.08%, and in the VD method, it was 62.38%. The developed methodology provided high accuracy in the reproduction of numerical data that can be used for further analyses and manufacturing processes, such as 3D printing. Based on the obtained data, three fused deposition model (FDM) prints were made, presenting each of the analyzed types of terrain geometry. Only FDM printing was used, and other technologies were not verified.

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Publication Details

Journal
Designs
Published
2025-07-01
DOI
https://doi.org/10.3390/designs9040081
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Comparison of Methods for Reconstructing Irregular Surfaces from Point Clouds of Digital Terrain Models in Developing a Computer-Aided Design Model for Rapid Prototyping Technology

Michał Chlost, Anna Bazan
Designs
3D Surveying and Cultural Heritage
article

Comparison of Methods for Reconstructing Irregular Surfaces from Point Clouds of Digital Terrain Models in Developing a Computer-Aided Design Model for Rapid Prototyping Technology

Michał Chlost, Anna Bazan
article en

Abstract

This article presents a methodology for developing a three-dimensional terrain model based on numerical data in the form of a point cloud, with an emphasis on reducing mesh surface errors and using a surface smoothing factor. Initial surface generation was based on a point cloud with a square mesh, and an adopted algorithm for mesh conversion to the input form for the computer aided design (CAD) environment was presented. The use of a bilinear interpolation algorithm was proposed to reduce defects in the three-dimensional surface created in the reverse engineering process. The terrain mapping accuracy analyses were performed for three samples of different geometry using two available options in the Siemens NX program. All obtained surfaces were subjected to shape deviation analysis. For each of the analyzed surfaces, changing the smoothing factor from 0% to 15% did not cause significant changes in accuracy depending on the method adopted. For flat regions, in the Uniform Density (UD) method, the size of the area outside the tolerance was 6.16%, and in the Variable Density (VD) method, it was within the range of 5.01–6%. For steep regions, in the UD method, it was 6.25%, and in the VD method, it was within the range of 5.39–6.47%, while for concave–convex regions, in the UD method, it was 6.5% and in the VD method, it was within the range of 4.96–6.36%. For a smoothing factor value of 20%, a sudden increase in the inaccuracy of the shape of the obtained surface was observed. For flat regions, in the Uniform Density (UD) method, the size of the area outside the tolerance was 69.84%, and in the Variable Density (VD) method, it was 71.62%. For steep regions, in the UD method, it was 76.07%, and in the VD method, it was 80.94%, while for concave–convex regions, in the UD method, it was 56.08%, and in the VD method, it was 62.38%. The developed methodology provided high accuracy in the reproduction of numerical data that can be used for further analyses and manufacturing processes, such as 3D printing. Based on the obtained data, three fused deposition model (FDM) prints were made, presenting each of the analyzed types of terrain geometry. Only FDM printing was used, and other technologies were not verified.

DesignsVol. 9(4)
Rzeszów University of Technology (PL)
Openalex Percentile: Top 77%
3D Surveying and Cultural Heritage
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