Pengembangan Multimedia Interaktif Berbasis Gamifikasi untuk Mata Pelajaran Pendidikan Agama Buddha
This research aims to develop gamification-based interactive multimedia for Buddhist Religious Education subject for ninth-grade junior high school students. The research method employed Research and Development (R&D) with the ADDIE model through the stages of analysis, design, development, implementation, and evaluation. Research results showed that the developed interactive multimedia has excellent quality (average score of 4.2 or 84%) based on validation by material and media experts. Product implementation demonstrated increased student interest, engagement, and learning motivation. This gamification-based interactive multimedia can be utilized as an innovative learning medium for teachers and students in Buddhist Religious Education subject.
Authors
- Mujiyanto Mujiyanto
- Budi Utomo (ORCID: https://orcid.org/0000-0001-6060-9190)
- Evi Sefriani Dwika
Institutions
- Institut Agama Islam Negeri Bengkulu (ID)
Publication Details
- Journal
- Jurnal Ilmiah Religiosity Entity Humanity (JIREH)
- Published
- 2025-04-21
- DOI
- https://doi.org/10.37364/jireh.v7i1.229
- Primary Topic
- Blockchain Technology in Education and Learning
- Type
- article
- Field-Weighted Citation Impact
- 0.00