International Marketing Case Study of the Legend of Shawarma

In the digital economy era, the online game industry is transitioning from scale - oriented expansion to quality - driven development. The "Online Game Excellence Publishing Project" launched by the State Press and Publication Administration in 2023 represents a significant shift from content auditing to excellence cultivation, guiding the industry towards works with profound thinking, exquisite art, and excellent production. Against this backdrop, Shawarma Game, a small - and - medium - sized enterprise, has achieved remarkable success. Despite the highly competitive market dominated by giants like Tencent and NetEase, which hold 68% of the market share, Shawarma Game attracted 5 million registered users within its first month of operation through unique positioning and innovative strategies, emerging as a benchmark for implementing the excellence strategy. This study, grounded in the dynamic marketing theoretical framework, uses the PEST model to analyse the marketing environment shaped by policy, technology, consumption, and social factors. The STP theory is applied to reveal its precise targeting of Generation Z's cultural needs, while the 4V marketing theory deconstructs the game's innovative design in variation, versatility, value, and vibration. Particular focus is placed on its UGC - driven content marketing ecosystem and the viral communication model of "magic gameplay + social fission". The findings aim to provide replicable marketing methodologies for the industry's high - quality development, contributing to the supply - side reform of the game industry.

Publication Details

Journal
Academic Journal of Business & Management
Published
2025-01-01
DOI
https://doi.org/10.25236/ajbm.2025.070505
Primary Topic
International Business and FDI
Type
article
Field-Weighted Citation Impact
0.00
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article

International Marketing Case Study of the Legend of Shawarma

Academic Journal of Business & Management
International Business and FDI
article

International Marketing Case Study of the Legend of Shawarma

article en

Abstract

In the digital economy era, the online game industry is transitioning from scale - oriented expansion to quality - driven development. The "Online Game Excellence Publishing Project" launched by the State Press and Publication Administration in 2023 represents a significant shift from content auditing to excellence cultivation, guiding the industry towards works with profound thinking, exquisite art, and excellent production. Against this backdrop, Shawarma Game, a small - and - medium - sized enterprise, has achieved remarkable success. Despite the highly competitive market dominated by giants like Tencent and NetEase, which hold 68% of the market share, Shawarma Game attracted 5 million registered users within its first month of operation through unique positioning and innovative strategies, emerging as a benchmark for implementing the excellence strategy. This study, grounded in the dynamic marketing theoretical framework, uses the PEST model to analyse the marketing environment shaped by policy, technology, consumption, and social factors. The STP theory is applied to reveal its precise targeting of Generation Z's cultural needs, while the 4V marketing theory deconstructs the game's innovative design in variation, versatility, value, and vibration. Particular focus is placed on its UGC - driven content marketing ecosystem and the viral communication model of "magic gameplay + social fission". The findings aim to provide replicable marketing methodologies for the industry's high - quality development, contributing to the supply - side reform of the game industry.

Academic Journal of Business & ManagementVol. 7(5)
Openalex Percentile: Top 77%
International Business and FDI
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