(Re)shaping the Art School: Transforming the academy for the future of electronic arts

<p xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" class="first" dir="auto" id="d4046261e55">Generative AI has been widely available for only three years but has already caused massive changes to creative production and employment patterns, effects which will increase in intensity as models are improved. This paper looks at how art colleges and universities need to change their programmes so that future graduates are equipped for the future. The paper briefly considers the features of GenAI and then analyses production models and creative decision-making in the creative industries assessing the capacity for roles to be replaced or affected by technology. It then looks at the role colleges and universities have in preparing students for work and then considers the changes in content and course structure that will be needed for graduates to thrive in the digital arts sector of the future. The paper concludes with a set of recommended priorities for programme-design for graduate success in a generative AI future.

Authors

Institutions

Publication Details

Journal
Electronic workshops in computing
Published
2025-01-01
DOI
https://doi.org/10.14236/ewic/eva2025.3
Primary Topic
Art Education and Development
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

(Re)shaping the Art School: Transforming the academy for the future of electronic arts

Ian Willcock
Electronic workshops in computing
Art Education and Development
article

(Re)shaping the Art School: Transforming the academy for the future of electronic arts

Ian Willcock
article en

Abstract

<p xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" class="first" dir="auto" id="d4046261e55">Generative AI has been widely available for only three years but has already caused massive changes to creative production and employment patterns, effects which will increase in intensity as models are improved. This paper looks at how art colleges and universities need to change their programmes so that future graduates are equipped for the future. The paper briefly considers the features of GenAI and then analyses production models and creative decision-making in the creative industries assessing the capacity for roles to be replaced or affected by technology. It then looks at the role colleges and universities have in preparing students for work and then considers the changes in content and course structure that will be needed for graduates to thrive in the digital arts sector of the future. The paper concludes with a set of recommended priorities for programme-design for graduate success in a generative AI future.

Electronic workshops in computing
University of Hertfordshire (GB)
Openalex Percentile: Top 85%
Art Education and Development
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.