Enhancing Grade 11 Students’ Achievement in Plant Cell Biology through Escape Room Game-Based Learning

The science education in the Philippines has shifted from traditional teacher-centered approach to outcome-based approach, putting learners at the core of instruction. With this shift, educators are encouraged to continue to find innovative ways to engage learners into relevant and interactive science instruction. Furthermore, the advent of technology has brought forth a new teaching strategy called Game-Based Learning (GBL), which incorporates technology and games into the delivery of instruction. This one-group quasi-experimental research attempt to test the effects of the Escape Room Game-Based Strategy on students’ achievement in plant cell biology. A total of 25 Grade 11 students from a public school in Davao Occidental, Philippines, participated in the study. Results from the students’ test items showed that the class improved from a “satisfactory” to a “very satisfactory” level in their understanding of plant cell biology. It was found that the Escape Room strategy had a significant effect on the level of science achievement of Grade 11 students. The strategy may be applied to other science topics to assess its effectiveness. This paper also contributes to the growing literature on the effectiveness of game-based learning in teaching science in the Philippines.

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Publication Details

Journal
Asian Journal of Education and Social Studies
Published
2025-07-01
DOI
https://doi.org/10.9734/ajess/2025/v51i72170
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Grade 11 Students’ Achievement in Plant Cell Biology through Escape Room Game-Based Learning

Maria Pilar Conesa García, Pearl Monette C. Ang, Marta J. Perez, Ara Mae A. Lumarda
Asian Journal of Education and Social Studies
Educational Games and Gamification
article

Enhancing Grade 11 Students’ Achievement in Plant Cell Biology through Escape Room Game-Based Learning

Maria Pilar Conesa García, Pearl Monette C. Ang, Marta J. Perez, Ara Mae A. Lumarda
article en

Abstract

The science education in the Philippines has shifted from traditional teacher-centered approach to outcome-based approach, putting learners at the core of instruction. With this shift, educators are encouraged to continue to find innovative ways to engage learners into relevant and interactive science instruction. Furthermore, the advent of technology has brought forth a new teaching strategy called Game-Based Learning (GBL), which incorporates technology and games into the delivery of instruction. This one-group quasi-experimental research attempt to test the effects of the Escape Room Game-Based Strategy on students’ achievement in plant cell biology. A total of 25 Grade 11 students from a public school in Davao Occidental, Philippines, participated in the study. Results from the students’ test items showed that the class improved from a “satisfactory” to a “very satisfactory” level in their understanding of plant cell biology. It was found that the Escape Room strategy had a significant effect on the level of science achievement of Grade 11 students. The strategy may be applied to other science topics to assess its effectiveness. This paper also contributes to the growing literature on the effectiveness of game-based learning in teaching science in the Philippines.

Asian Journal of Education and Social StudiesVol. 51(7)
Southern Philippines Agri-Business and Marine and Aquatic School of Technology (PH)
Openalex Percentile: Top 84%
Educational Games and Gamification
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