Vision-Degree-Driven Loading Strategy for Real-Time Large-Scale Scene Rendering

Large-scale scene rendering faces challenges in managing massive scene data and mitigating rendering latency caused by suboptimal loading sequences. Although current approaches utilize Level of Detail (LOD) for dynamic resource loading, two limitations remain. One is loading priority, which does not adequately consider the factors affecting visual effects such as LOD selection and visible area. The other is the insufficient trade-off between rendering quality and loading latency. To this end, we propose a loading prioritization metric called Vision Degree (VD), derived from LOD selection, loading time, and the trade-off between rendering quality and loading latency. During rendering, VDs are sorted in descending order to achieve an optimized loading and unloading sequence. At the same time, a compensation factor is proposed to further compensate for the visual loss caused by the reduced LOD level and to optimize the rendering effect. Finally, we optimize the initial viewpoint selection by minimizing the average model-to-viewpoint distance, thereby reducing the initial scene loading time. Experimental results demonstrate that our method reduces the rendering latency by 24–29% compared with the existing Area-of-Interest (AOI)-based loading strategy, while maintaining comparable visual quality.

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Publication Details

Journal
Computers
Published
2025-07-01
DOI
https://doi.org/10.3390/computers14070260
Primary Topic
3D Modeling in Geospatial Applications
Type
article
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article

Vision-Degree-Driven Loading Strategy for Real-Time Large-Scale Scene Rendering

Ying Song, Yu Ding
Computers
3D Modeling in Geospatial Applications
article

Vision-Degree-Driven Loading Strategy for Real-Time Large-Scale Scene Rendering

Ying Song, Yu Ding
article en

Abstract

Large-scale scene rendering faces challenges in managing massive scene data and mitigating rendering latency caused by suboptimal loading sequences. Although current approaches utilize Level of Detail (LOD) for dynamic resource loading, two limitations remain. One is loading priority, which does not adequately consider the factors affecting visual effects such as LOD selection and visible area. The other is the insufficient trade-off between rendering quality and loading latency. To this end, we propose a loading prioritization metric called Vision Degree (VD), derived from LOD selection, loading time, and the trade-off between rendering quality and loading latency. During rendering, VDs are sorted in descending order to achieve an optimized loading and unloading sequence. At the same time, a compensation factor is proposed to further compensate for the visual loss caused by the reduced LOD level and to optimize the rendering effect. Finally, we optimize the initial viewpoint selection by minimizing the average model-to-viewpoint distance, thereby reducing the initial scene loading time. Experimental results demonstrate that our method reduces the rendering latency by 24–29% compared with the existing Area-of-Interest (AOI)-based loading strategy, while maintaining comparable visual quality.

ComputersVol. 14(7)
Zhejiang Sci-Tech University (CN)
Openalex Percentile: Top 83%
3D Modeling in Geospatial Applications
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Vision-Degree-Driven Loading Strategy for Real-Time Large-Scale Scene Rendering — Ying Song, Yu Ding · Computers (2025) | TGRS Research Map | TGRS