Development of Educational Game Based on Canva Application on Reading Comprehension Skills of Fifth Grade Elementary School Students

General Background: Reading comprehension is a fundamental skill in primary education, influencing students' academic performance across subjects. Specific Background: However, traditional teaching methods often fail to engage students effectively, particularly in Indonesian language classes. Knowledge Gap: Limited use of interactive and technology-based learning media contributes to low reading comprehension outcomes among elementary students. Aims: This study aims to develop and evaluate an educational game based on Canva to enhance reading comprehension skills of grade V students at SDN Sungguminasa V. Results: Utilizing the Borg & Gall development model, the research involved stages from needs analysis to product refinement. The resulting Canva-based educational game was validated by experts with a feasibility score of 97%, showed high practicality with an implementation score of 95.83% and positive teacher feedback (91.66%), and demonstrated strong effectiveness through student responses (99.16%) and significant score improvement from 35.83% (pretest) to 90% (posttest). Novelty: This study presents a novel integration of Canva as a platform for developing subject-specific educational games tailored to primary students’ cognitive levels.Implications: The findings highlight the potential of Canva-based educational games as effective, feasible, and engaging media to support reading comprehension in Indonesian language instruction. Highlights: Enhances student engagement through interactive learning. Significantly improves reading comprehension scores. Validated as highly feasible, practical, and effective. Keywords: Educational Game, Canva, Reading Comprehension, Elementary School

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Publication Details

Journal
Academia Open
Published
2025-05-25
DOI
https://doi.org/10.21070/acopen.10.2025.10959
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Development of Educational Game Based on Canva Application on Reading Comprehension Skills of Fifth Grade Elementary School Students

Andi Adam, Maulidya Apriana, Muhammad Akhir
Academia Open
Educational Methods and Media Use
article

Development of Educational Game Based on Canva Application on Reading Comprehension Skills of Fifth Grade Elementary School Students

Andi Adam, Maulidya Apriana, Muhammad Akhir
article en

Abstract

General Background: Reading comprehension is a fundamental skill in primary education, influencing students' academic performance across subjects. Specific Background: However, traditional teaching methods often fail to engage students effectively, particularly in Indonesian language classes. Knowledge Gap: Limited use of interactive and technology-based learning media contributes to low reading comprehension outcomes among elementary students. Aims: This study aims to develop and evaluate an educational game based on Canva to enhance reading comprehension skills of grade V students at SDN Sungguminasa V. Results: Utilizing the Borg & Gall development model, the research involved stages from needs analysis to product refinement. The resulting Canva-based educational game was validated by experts with a feasibility score of 97%, showed high practicality with an implementation score of 95.83% and positive teacher feedback (91.66%), and demonstrated strong effectiveness through student responses (99.16%) and significant score improvement from 35.83% (pretest) to 90% (posttest). Novelty: This study presents a novel integration of Canva as a platform for developing subject-specific educational games tailored to primary students’ cognitive levels.Implications: The findings highlight the potential of Canva-based educational games as effective, feasible, and engaging media to support reading comprehension in Indonesian language instruction. Highlights: Enhances student engagement through interactive learning. Significantly improves reading comprehension scores. Validated as highly feasible, practical, and effective. Keywords: Educational Game, Canva, Reading Comprehension, Elementary School

Academia OpenVol. 10(1)
Muhammadiyah University of Makassar (ID)
Openalex Percentile: Top 77%
Educational Methods and Media Use
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Development of Educational Game Based on Canva Application on Reading Comprehension Skills of Fifth Grade Elementary School Students — Andi Adam, Maulidya Apriana, et al. · Academia Open (2025) | TGRS Research Map | TGRS