Interactive SBOT for Health Education and Active Living

Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT's impact on improving physical fitness, enhancing motivation, and increasing user satisfaction with exercise interventions across different age groups. A six-month randomized controlled trial involving 48 participants was conducted, with the experimental group receiving SBOT and the control group undergoing self-directed training. PA metrics (squats, running time, jumping jacks) and motivation levels were assessed pre- and post-intervention. Results showed that the experimental group had significant improvements in fitness and motivation, with higher levels of engagement and achievement, especially in the Attention, Relevance, Confidence, and Satisfaction (ARCS) Learning Motivation dimensions. The findings highlight SBOT's potential as an effective, gamified tool for enhancing PA, motivation, and overcoming exercise barriers.

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Publication Details

Journal
Health Education & Behavior
Published
2025-07-01
DOI
https://doi.org/10.1177/10901981251351259
Primary Topic
Mobile Health and mHealth Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Interactive SBOT for Health Education and Active Living

Mei‐Hua Hsu, Yifan Wang, Caroline Lee, Max Yue-Feng Wang
Health Education & Behavior
Mobile Health and mHealth Applications
article

Interactive SBOT for Health Education and Active Living

Mei‐Hua Hsu, Yifan Wang, Caroline Lee, Max Yue-Feng Wang
article en

Abstract

Physical inactivity is a global health issue contributing to chronic conditions like obesity and cardiovascular diseases, with regular exercise often hindered by sedentary lifestyles and aging populations. This study introduces SBOT, a gamification-driven chatbot that combines personalized exercise guidance with engaging features, such as challenges and rewards, to promote physical activity (PA). The aim is to evaluate SBOT's impact on improving physical fitness, enhancing motivation, and increasing user satisfaction with exercise interventions across different age groups. A six-month randomized controlled trial involving 48 participants was conducted, with the experimental group receiving SBOT and the control group undergoing self-directed training. PA metrics (squats, running time, jumping jacks) and motivation levels were assessed pre- and post-intervention. Results showed that the experimental group had significant improvements in fitness and motivation, with higher levels of engagement and achievement, especially in the Attention, Relevance, Confidence, and Satisfaction (ARCS) Learning Motivation dimensions. The findings highlight SBOT's potential as an effective, gamified tool for enhancing PA, motivation, and overcoming exercise barriers.

Health Education & BehaviorVol. 53(1)
Pennsylvania State University (US), Chang Gung University of Science and Technology (TW), National Taipei University of Business (TW)
Openalex Percentile: Top 74%
Mobile Health and mHealth Applications
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