Framework for deep reinforcement learning in Webots virtual environments

Reinforcement learning (RL) algorithms, particularly deep reinforcement learning (DRL), have shown transformative potential in robotics by enabling adaptive behaviour in virtual environments. However, a comprehensive framework for efficiently testing, training, and deploying robots in these environments remains underexplored. This study introduces a standardized, open-source framework designed specifically for the Webots simulation environment. Supported by a robust methodology, the framework integrates innovative design patterns and the digital twin (DT) concept with three distinct design patterns for structuring agent-environment interaction, notably including a novel pattern aimed at improving sim-toreal transferability, to enhance RL workflows. The proposed framework is validated through experimental studies on both a model the inverted pendulum and a production-grade Pioneer 3-AT robotic platform. The experiments highlight the framework’s ability to bridge the gap between virtual training and real-world implementation. All resources, including the framework, methodology, and experimental configurations, are openly accessible on GitHub.

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Publication Details

Journal
New Trends in Computer Sciences
Published
2025-06-30
DOI
https://doi.org/10.3846/ntcs.2025.23668
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
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article

Framework for deep reinforcement learning in Webots virtual environments

Dalius Mažeika, Algirdas Laukaitis, Andrej Šareiko
New Trends in Computer Sciences
Reinforcement Learning in Robotics
article

Framework for deep reinforcement learning in Webots virtual environments

Dalius Mažeika, Algirdas Laukaitis, Andrej Šareiko
article en

Abstract

Reinforcement learning (RL) algorithms, particularly deep reinforcement learning (DRL), have shown transformative potential in robotics by enabling adaptive behaviour in virtual environments. However, a comprehensive framework for efficiently testing, training, and deploying robots in these environments remains underexplored. This study introduces a standardized, open-source framework designed specifically for the Webots simulation environment. Supported by a robust methodology, the framework integrates innovative design patterns and the digital twin (DT) concept with three distinct design patterns for structuring agent-environment interaction, notably including a novel pattern aimed at improving sim-toreal transferability, to enhance RL workflows. The proposed framework is validated through experimental studies on both a model the inverted pendulum and a production-grade Pioneer 3-AT robotic platform. The experiments highlight the framework’s ability to bridge the gap between virtual training and real-world implementation. All resources, including the framework, methodology, and experimental configurations, are openly accessible on GitHub.

New Trends in Computer SciencesVol. 3(1)
Vilnius Gediminas Technical University (LT)
Openalex Percentile: Top 92%
Reinforcement Learning in Robotics
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Framework for deep reinforcement learning in Webots virtual environments — Dalius Mažeika, Algirdas Laukaitis, et al. · New Trends in Computer Sciences (2025) | TGRS Research Map | TGRS