Enhancing Student Engagement through Social Media-Based Gamification in a UI/UX Design Course

Nowadays, incorporating innovative teaching methods that enhance student engagement has become increasingly crucial. In our study, we examine a new pedagogical practice which relies on gamified formative peer assessment and social media to improve student engagement and digital skills in higher education. The approach was implemented and validated with 300 IT students in a UI/UX Design course. Students were requested to design high-fidelity wireframes as part of a project, which were posted on Instagram, where followers voted for the best wireframe using Instagram’s poll feature. The wireframe with the most votes was awarded, adding a competition aspect to gamification. These results show a significant impact on student engagement. High level of interest was confirmed on Instagram. Students expressed excitement about using social media as part of the course and valued the move away from a teacher-centred pedagogical approach.

Authors

Institutions

Publication Details

Published
2025-06-17
DOI
https://doi.org/10.4995/head25.2025.20115
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Student Engagement through Social Media-Based Gamification in a UI/UX Design Course

Sonia Sahli, Denis Gillet
Educational Games and Gamification
article

Enhancing Student Engagement through Social Media-Based Gamification in a UI/UX Design Course

Sonia Sahli, Denis Gillet
article en

Abstract

Nowadays, incorporating innovative teaching methods that enhance student engagement has become increasingly crucial. In our study, we examine a new pedagogical practice which relies on gamified formative peer assessment and social media to improve student engagement and digital skills in higher education. The approach was implemented and validated with 300 IT students in a UI/UX Design course. Students were requested to design high-fidelity wireframes as part of a project, which were posted on Instagram, where followers voted for the best wireframe using Instagram’s poll feature. The wireframe with the most votes was awarded, adding a competition aspect to gamification. These results show a significant impact on student engagement. High level of interest was confirmed on Instagram. Students expressed excitement about using social media as part of the course and valued the move away from a teacher-centred pedagogical approach.

Tunis University (TN), École Polytechnique Fédérale de Lausanne (CH)
Openalex Percentile: Top 84%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.