From Campus to Real-World Contexts: Transforming Higher Education with GamBLe EduCache

This paper presents GamBLe EduCache, an innovative educational initiative that integrates geocaching and gamification elements into university teaching. The project supports first-year students while promoting active learning and interdisciplinary engagement. Students analyze materials and processes at industrial and historical sites through cache-based activities, enhancing their digital competencies via a digital learning platform while supplementing traditional coursework with practical, location-based experiences. The project operates on two levels: providing structured learning opportunities for first-year students through pre-designed caches, and engaging advanced students in creating their own educational caches. The gamification approach incorporates competitive elements to motivate teamwork and active participation. Initial evaluation results show positive outcomes, with high rates of reported learning success and strong support for the gamification approach. Through partnerships with museums and archives, GamBLe EduCache creates a broader educational network that bridges academic theory with practical heritage work while making materials available as OER.

Authors

Institutions

Publication Details

Published
2025-06-17
DOI
https://doi.org/10.4995/head25.2025.20150
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From Campus to Real-World Contexts: Transforming Higher Education with GamBLe EduCache

Annika Kunz, Lukas Wojarski, Berit Tottmann, Klaus Jebbink
Online Learning and Analytics
article

From Campus to Real-World Contexts: Transforming Higher Education with GamBLe EduCache

Annika Kunz, Lukas Wojarski, Berit Tottmann, Klaus Jebbink
article en

Abstract

This paper presents GamBLe EduCache, an innovative educational initiative that integrates geocaching and gamification elements into university teaching. The project supports first-year students while promoting active learning and interdisciplinary engagement. Students analyze materials and processes at industrial and historical sites through cache-based activities, enhancing their digital competencies via a digital learning platform while supplementing traditional coursework with practical, location-based experiences. The project operates on two levels: providing structured learning opportunities for first-year students through pre-designed caches, and engaging advanced students in creating their own educational caches. The gamification approach incorporates competitive elements to motivate teamwork and active participation. Initial evaluation results show positive outcomes, with high rates of reported learning success and strong support for the gamification approach. Through partnerships with museums and archives, GamBLe EduCache creates a broader educational network that bridges academic theory with practical heritage work while making materials available as OER.

TU Dortmund University (DE), V. B. Sochava Institute of Geography (RU), Ruhr University Bochum (DE)
Openalex Percentile: Top 84%
Online Learning and Analytics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

From Campus to Real-World Contexts: Transforming Higher Education with GamBLe EduCache — Annika Kunz, Lukas Wojarski, et al. · (2025) | TGRS Research Map | TGRS