Body movement as a digital biomarker in chronic pain rehabilitation: a real-world pilot study using virtual reality

Introduction Chronic pain (CP) is a major public health problem. Reliable measurement of movement, activity, and other changes due to chronic pain and its treatment is a challenge in healthcare. Wearable data collected from randomized clinical trials contains potential signals that could be further developed into digital biomarkers. Methods In a community clinic setting patients suffering from musculoskeletal disorders with chronic pain used a novel digital therapeutic intervention using virtual reality (Rohkea™ VR Therapy). Movement and clinical assessment data were collected using the sensors in the Oculus Quest. Wearable data were collected during the study interventions (frequent treatment sessions of Rohkea™ VR Therapy). Data were analyzed using exploratory statistical analysis. Results In line with the earlier research, participants with chronic pain were able to increase the movement speed of the hand controllers during the intervention. They were also more cautious in moving their head compared to a reference group. Participants were less likely to reach out with their active hand than the reference group. Additionally, those with chronic pain had more difficulties with exercises in which they were required to pick up virtual objects situated lower in the virtual reality environment. Participants were able to increase their range of motion during the intervention. Given the small sample size, the results should be viewed as tentative and supportive of earlier findings from randomized controlled trials. Discussion/Conclusion The findings reinforce previous results observed in the randomized controlled trials. That similar findings occur in both a clinical trial and a real-world environment is encouraging and is further support for implementation of a virtual reality intervention in everyday clinical settings.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-06-30
DOI
https://doi.org/10.3389/frvir.2025.1601823
Citations
1
Primary Topic
Musculoskeletal pain and rehabilitation
Type
article
Field-Weighted Citation Impact
1.39

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article

Body movement as a digital biomarker in chronic pain rehabilitation: a real-world pilot study using virtual reality

Mika Mäkinen, Tero Jalkanen, Sammeli Liikkanen, Christopher Eccleston et al.
1 citations
Frontiers in Virtual Reality
Musculoskeletal pain and rehabilitation
1.39
article

Body movement as a digital biomarker in chronic pain rehabilitation: a real-world pilot study using virtual reality

Mika Mäkinen, Tero Jalkanen, Sammeli Liikkanen, Christopher Eccleston, Giovanni Gentile, Jori Reijula, Teppo Huttunen, Reijo Kilpeläinen, Jonna Heimonen, Anssi Mäkiniemi
article en
1 citations

Abstract

Introduction Chronic pain (CP) is a major public health problem. Reliable measurement of movement, activity, and other changes due to chronic pain and its treatment is a challenge in healthcare. Wearable data collected from randomized clinical trials contains potential signals that could be further developed into digital biomarkers. Methods In a community clinic setting patients suffering from musculoskeletal disorders with chronic pain used a novel digital therapeutic intervention using virtual reality (Rohkea™ VR Therapy). Movement and clinical assessment data were collected using the sensors in the Oculus Quest. Wearable data were collected during the study interventions (frequent treatment sessions of Rohkea™ VR Therapy). Data were analyzed using exploratory statistical analysis. Results In line with the earlier research, participants with chronic pain were able to increase the movement speed of the hand controllers during the intervention. They were also more cautious in moving their head compared to a reference group. Participants were less likely to reach out with their active hand than the reference group. Additionally, those with chronic pain had more difficulties with exercises in which they were required to pick up virtual objects situated lower in the virtual reality environment. Participants were able to increase their range of motion during the intervention. Given the small sample size, the results should be viewed as tentative and supportive of earlier findings from randomized controlled trials. Discussion/Conclusion The findings reinforce previous results observed in the randomized controlled trials. That similar findings occur in both a clinical trial and a real-world environment is encouraging and is further support for implementation of a virtual reality intervention in everyday clinical settings.

Frontiers in Virtual RealityVol. 6
Ghent University (BE), Orion Corporation (Finland) (FI), European Biomedical Research Institute of Salerno (IT), Hope Foundation (US), University of Bath (GB), Finnish Institute of International Affairs (FI)
Business Finland
Openalex Percentile: Top 19%
Musculoskeletal pain and rehabilitation
1.39
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