An Exploration of Junior High School History Teaching under Gamification Teaching—The Development of Song Dynasty Economy as an Example

面对新课程改革在全国的全面推广,单一的传统教学方式已难以满足学生对历史学科学习的兴趣和需求,而游戏化教学以其沉浸性、愉悦性、创造性激发了学生对历史学科的热情,有效地弥补了传统教学模式的局限,还能培养学生的综合能力,塑造学生的价值观念。本文以七年级下册第二单元第九课《宋代经济的发展》为例,进行趣味课堂教学实践,初步介绍了以完整连贯的游戏贯穿本课的教学实践,并对教学实践进行了反思。In the face of the comprehensive promotion of the new curriculum reform in the country, the single traditional teaching method has been difficult to meet the students’ interest and needs for learning history subject, while gamification teaching inspires students’ enthusiasm for history subject with its immersion, pleasure and creativity, effectively makes up for the limitations of the traditional teaching mode, and also cultivates students’ comprehensive ability and shapes students’ values. In this paper, we take the ninth lesson of the second unit of the seventh grade textbook, “the economic development of the Song Dynasty”, as an example of fun classroom teaching practice, and initially introduce the teaching practice of using a complete and coherent game throughout the lesson, and reflect on the teaching practice.

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Publication Details

Journal
Advances in Education
Published
2025-01-01
DOI
https://doi.org/10.12677/ae.2025.1561136
Primary Topic
Educational Reforms and Innovations
Type
article
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article

An Exploration of Junior High School History Teaching under Gamification Teaching—The Development of Song Dynasty Economy as an Example

迩璇 王
Advances in Education
Educational Reforms and Innovations
article

An Exploration of Junior High School History Teaching under Gamification Teaching—The Development of Song Dynasty Economy as an Example

迩璇 王
article en

Abstract

面对新课程改革在全国的全面推广,单一的传统教学方式已难以满足学生对历史学科学习的兴趣和需求,而游戏化教学以其沉浸性、愉悦性、创造性激发了学生对历史学科的热情,有效地弥补了传统教学模式的局限,还能培养学生的综合能力,塑造学生的价值观念。本文以七年级下册第二单元第九课《宋代经济的发展》为例,进行趣味课堂教学实践,初步介绍了以完整连贯的游戏贯穿本课的教学实践,并对教学实践进行了反思。In the face of the comprehensive promotion of the new curriculum reform in the country, the single traditional teaching method has been difficult to meet the students’ interest and needs for learning history subject, while gamification teaching inspires students’ enthusiasm for history subject with its immersion, pleasure and creativity, effectively makes up for the limitations of the traditional teaching mode, and also cultivates students’ comprehensive ability and shapes students’ values. In this paper, we take the ninth lesson of the second unit of the seventh grade textbook, “the economic development of the Song Dynasty”, as an example of fun classroom teaching practice, and initially introduce the teaching practice of using a complete and coherent game throughout the lesson, and reflect on the teaching practice.

Advances in EducationVol. 15(06)
Openalex Percentile: Top 80%
Educational Reforms and Innovations
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