Pear Deck and Pocable Game on Students’ Vocabulary Knowledge

This research examined the effectiveness of Pear Deck and Pocable Game in improving students' vocabulary knowledge at SMPN 10 Tarakan. This research used a quasi-experimental method with a quantitative approach and collected test score data from two classes, namely classes VII-I (control) and VII-II (experimental), each consisting of 29 students. Results showed that Pear Deck and Pocable Game significantly improved vocabulary knowledge compared to PowerPoint. The experimental class experienced a more significant increase in mean score, from 69.03 to 86.2 before treatment to 81.62 afterwards. In the control class, the average score increased from 67.31 to 78.12. These findings demonstrate the significant potential of Pear Deck and Pocable Game as learning media that can encourage students to participate interactively during learning, which improves their understanding of pronunciation, meaning, and vocabulary usage. Networked technology and continuous teacher development are needed to create fun and memorable English language learning.

Authors

Publication Details

Journal
Linguistics and Elt Journal
Published
2025-06-28
DOI
https://doi.org/10.31764/leltj.v13i1.30046
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Pear Deck and Pocable Game on Students’ Vocabulary Knowledge

Muhammad Irsal, Woro Kusmaryani, Agus Rianto, Ramli Ramli
Linguistics and Elt Journal
Second Language Acquisition and Learning
article

Pear Deck and Pocable Game on Students’ Vocabulary Knowledge

Muhammad Irsal, Woro Kusmaryani, Agus Rianto, Ramli Ramli
article en

Abstract

This research examined the effectiveness of Pear Deck and Pocable Game in improving students' vocabulary knowledge at SMPN 10 Tarakan. This research used a quasi-experimental method with a quantitative approach and collected test score data from two classes, namely classes VII-I (control) and VII-II (experimental), each consisting of 29 students. Results showed that Pear Deck and Pocable Game significantly improved vocabulary knowledge compared to PowerPoint. The experimental class experienced a more significant increase in mean score, from 69.03 to 86.2 before treatment to 81.62 afterwards. In the control class, the average score increased from 67.31 to 78.12. These findings demonstrate the significant potential of Pear Deck and Pocable Game as learning media that can encourage students to participate interactively during learning, which improves their understanding of pronunciation, meaning, and vocabulary usage. Networked technology and continuous teacher development are needed to create fun and memorable English language learning.

Linguistics and Elt JournalVol. 13(1)
Openalex Percentile: Top 84%
Second Language Acquisition and Learning
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Pear Deck and Pocable Game on Students’ Vocabulary Knowledge — Muhammad Irsal, Woro Kusmaryani, et al. · Linguistics and Elt Journal (2025) | TGRS Research Map | TGRS