Digital moral systems in the game and in reality

Introduction . The comprehensive development of digital technologies makes the worlds of computer games not only models of ideas about reality, but also systems that have similarities with it. Although alternative simulated worlds may differ significantly in goals and development logic, the representation and experimentation with moral systems in games provides a rich experience in the construction of digital moral systems and their limitations. Materials and methods . The study uses the dialectical method, systems analysis, interpretation, comparison and synthesis. Comparative-typological and comparative-analytical approaches are used to study moral systems within digital game worlds and digital social systems. Results . Many games introduce quantitative calculation of morality - morality points, karma, honor or reputation, representing either an assessment of actions by actors standing above game events (developers or game gods), or the implied attitude of others. Since in the ethics parameter, unlike other avatar characteristics, it is difficult to separate the protagonist and the player, moral systems are easily rebuilt to assess the behavior of the latter, and in general can become decisive in the ordinary world, as the example of China shows. However, many modern games refuse an artificial quantitative superstructure in the moral system, demonstrating instead the ambiguity of moral decisions and the unpredictability of consequences, presenting the impossibility of building a universal ethical system. Discussion and conclusions . The existing uncertainty in moral assessment sometimes serves as a basis for assuming the role of artificial intelligence in building a moral system based on contradictory and incomplete data, but in this case we return to a model in which moral assessment is transmitted by an entity towering above reality, which is artificial intelligence.

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Publication Details

Journal
Vestnik of Minin University
Published
2025-06-27
DOI
https://doi.org/10.26795/2307-1281-2025-13-2-15
Primary Topic
Misinformation and Its Impacts
Type
article
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0.00
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article

Digital moral systems in the game and in reality

Daria Sergeevna Bylieva
Vestnik of Minin University
Misinformation and Its Impacts
article

Digital moral systems in the game and in reality

Daria Sergeevna Bylieva
article en

Abstract

Introduction . The comprehensive development of digital technologies makes the worlds of computer games not only models of ideas about reality, but also systems that have similarities with it. Although alternative simulated worlds may differ significantly in goals and development logic, the representation and experimentation with moral systems in games provides a rich experience in the construction of digital moral systems and their limitations. Materials and methods . The study uses the dialectical method, systems analysis, interpretation, comparison and synthesis. Comparative-typological and comparative-analytical approaches are used to study moral systems within digital game worlds and digital social systems. Results . Many games introduce quantitative calculation of morality - morality points, karma, honor or reputation, representing either an assessment of actions by actors standing above game events (developers or game gods), or the implied attitude of others. Since in the ethics parameter, unlike other avatar characteristics, it is difficult to separate the protagonist and the player, moral systems are easily rebuilt to assess the behavior of the latter, and in general can become decisive in the ordinary world, as the example of China shows. However, many modern games refuse an artificial quantitative superstructure in the moral system, demonstrating instead the ambiguity of moral decisions and the unpredictability of consequences, presenting the impossibility of building a universal ethical system. Discussion and conclusions . The existing uncertainty in moral assessment sometimes serves as a basis for assuming the role of artificial intelligence in building a moral system based on contradictory and incomplete data, but in this case we return to a model in which moral assessment is transmitted by an entity towering above reality, which is artificial intelligence.

Vestnik of Minin UniversityVol. 13(2)
Peter the Great St. Petersburg Polytechnic University (RU)
Openalex Percentile: Top 79%
Misinformation and Its Impacts
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Digital moral systems in the game and in reality — Daria Sergeevna Bylieva · Vestnik of Minin University (2025) | TGRS Research Map | TGRS