Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study

This study shows that applications in VR, if implemented in a structured curriculum, can be a helpful and safe addition to the teaching of communication skills. VR applications should be considered as a time-flexible, safe, fun, and motivating educational tool as an addition to curricular teaching.

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Institutions

Publication Details

Journal
JMIR Serious Games
Published
2025-06-30
DOI
https://doi.org/10.2196/73907
Citations
1
Primary Topic
Hospital Admissions and Outcomes
Type
article
Field-Weighted Citation Impact
2.25
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article

Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study

Florentine Huettl, Lukas Vradelis, Christian Hansen, Vuthea Chheang et al.
1 citations
JMIR Serious Games
Hospital Admissions and Outcomes
2.25
article

Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study

Florentine Huettl, Lukas Vradelis, Christian Hansen, Vuthea Chheang, Hauke Lang, Kai-Uwe Strelow, Patrick Saalfeld, Christian Boedecker, Laura Isabel Hanke, Holger Buggenhagen, Tobias Huber, Patrick Schwoerer
article en
1 citations

Abstract

This study shows that applications in VR, if implemented in a structured curriculum, can be a helpful and safe addition to the teaching of communication skills. VR applications should be considered as a time-flexible, safe, fun, and motivating educational tool as an addition to curricular teaching.

JMIR Serious GamesVol. 13
Johannes Gutenberg University Mainz (DE), University Medical Center of the Johannes Gutenberg University Mainz (DE), Otto-von-Guericke-Universität Magdeburg (DE)
Quality Education
Openalex Percentile: Top 13%
Hospital Admissions and Outcomes
2.25
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Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study — Florentine Huettl, Lukas Vradelis, et al. · JMIR Serious Games (2025) | TGRS Research Map | TGRS