Use of an Immersive Virtual Reality Application to Educate Medical Students in Patient Handover: Pilot Study
This study shows that applications in VR, if implemented in a structured curriculum, can be a helpful and safe addition to the teaching of communication skills. VR applications should be considered as a time-flexible, safe, fun, and motivating educational tool as an addition to curricular teaching.
Authors
- Florentine Huettl (ORCID: https://orcid.org/0000-0002-3281-8566)
- Lukas Vradelis (ORCID: https://orcid.org/0009-0005-8775-7034)
- Christian Hansen (ORCID: https://orcid.org/0000-0002-5734-7529)
- Vuthea Chheang (ORCID: https://orcid.org/0000-0001-5999-4968)
- Hauke Lang (ORCID: https://orcid.org/0000-0001-9303-2148)
- Kai-Uwe Strelow
- Patrick Saalfeld (ORCID: https://orcid.org/0000-0002-5270-9594)
- Christian Boedecker
- Laura Isabel Hanke (ORCID: https://orcid.org/0000-0001-8483-1984)
- Holger Buggenhagen (ORCID: https://orcid.org/0000-0001-6587-9819)
- Tobias Huber (ORCID: https://orcid.org/0000-0003-3219-501X)
- Patrick Schwoerer
Institutions
- Johannes Gutenberg University Mainz (DE)
- University Medical Center of the Johannes Gutenberg University Mainz (DE)
- Otto-von-Guericke-Universität Magdeburg (DE)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-06-30
- DOI
- https://doi.org/10.2196/73907
- Citations
- 1
- Primary Topic
- Hospital Admissions and Outcomes
- Type
- article
- Field-Weighted Citation Impact
- 2.25