Improving Grade 7 Mathematics Outcomes through Game-Based Learning: An Action Research Study
Amid ongoing challenges in mathematics education and the rise of blended learning in the Philippines, this action research explored the use of both digital and non-digital game-based learning (GBL) strategies to improve Grade 7 students' performance and perceptions under the MATATAG Curriculum. Conducted at a laboratory school in Cebu City during the first semester of AY 2024–2025, the study involved 28 purposively selected students. A one-group pretest-posttest design assessed academic performance, while a survey measured students' attitudes, motivation, and engagement. Findings showed a statistically significant increase in post-test scores and generally positive affective responses. GBL was found to enhance student participation, enjoyment, and achievement in mathematics. However, teacher-researchers noted that its effectiveness depended on thoughtful game design, sound classroom management, and inclusive practices. They also emphasized the need to pair GBL with strategies that build math self-efficacy, strengthen conceptual understanding, and support long-term learning among diverse learners.
Authors
- Jo Ann M. Petancio (ORCID: https://orcid.org/0000-0003-1833-3201)
- Cecille Sulpico
- Rethey Jane Lapis
- Nhem Rose Paner
- Mark Isiah Sagaral
- Janary Tura
- Mariz Vismanos
- Leah Marie Ibona-Mabini (ORCID: https://orcid.org/0000-0001-6254-4925)
Publication Details
- Journal
- The Normal Lights
- Published
- 2025-06-30
- DOI
- https://doi.org/10.56278/tnl.v19i1.3132
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00