Optimizing Mobile-Edge Computing for Virtual Reality Rendering via UAVs: A Multiagent Deep Reinforcement Learning Approach

Virtual reality (VR) demands extensive computation while imposing strict requirements for ultra-low latency, placing a significant burden on wireless communication systems. In recent years, there has been a growing interest in leveraging unmanned aerial vehicle (UAV)-assisted mobile edge computing (MEC) as a promising technology to provide flexible computing resources at the edge of wireless networks. To meet the computational demands of VR, we propose a collaborative three-layer edge computing framework assisted by multiple UAVs. This framework enables VR rendering tasks to be executed locally on user devices or offloaded to UAVs and base station (BS) for execution. By jointly optimizing the flight trajectories of UAVs and the rendering modes of users, we aim to maximize the average rendering completion rate, defined as the ratio of successfully completed VR rendering tasks within the specified delay constraints, while minimizing the average energy consumption of UAVs. To enhance adaptability, we adopt a multi-agent twin delayed deep deterministic policy gradient (MATD3) approach that provides an efficient strategy for multi-UAV-assisted VR rendering, even in partially observable scenarios. Simulation results validate our proposed approach and demonstrate that the MATD3 algorithm surpasses the classical multi-agent deep deterministic policy gradient (MADDPG) algorithm in terms of convergence speed and the average rendering completion rate.

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Publication Details

Journal
IEEE Internet of Things Journal
Published
2025-06-30
DOI
https://doi.org/10.1109/jiot.2025.3580468
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

Optimizing Mobile-Edge Computing for Virtual Reality Rendering via UAVs: A Multiagent Deep Reinforcement Learning Approach

Long Qu, Guojin Feng, Xiaofan He, Juan Liu et al.
2 citations
IEEE Internet of Things Journal
Virtual Reality Applications and Impacts
3.87
article

Optimizing Mobile-Edge Computing for Virtual Reality Rendering via UAVs: A Multiagent Deep Reinforcement Learning Approach

Long Qu, Guojin Feng, Xiaofan He, Juan Liu, Zixin Li, Ling Xie, Xin Liang
article en
2 citations

Abstract

Virtual reality (VR) demands extensive computation while imposing strict requirements for ultra-low latency, placing a significant burden on wireless communication systems. In recent years, there has been a growing interest in leveraging unmanned aerial vehicle (UAV)-assisted mobile edge computing (MEC) as a promising technology to provide flexible computing resources at the edge of wireless networks. To meet the computational demands of VR, we propose a collaborative three-layer edge computing framework assisted by multiple UAVs. This framework enables VR rendering tasks to be executed locally on user devices or offloaded to UAVs and base station (BS) for execution. By jointly optimizing the flight trajectories of UAVs and the rendering modes of users, we aim to maximize the average rendering completion rate, defined as the ratio of successfully completed VR rendering tasks within the specified delay constraints, while minimizing the average energy consumption of UAVs. To enhance adaptability, we adopt a multi-agent twin delayed deep deterministic policy gradient (MATD3) approach that provides an efficient strategy for multi-UAV-assisted VR rendering, even in partially observable scenarios. Simulation results validate our proposed approach and demonstrate that the MATD3 algorithm surpasses the classical multi-agent deep deterministic policy gradient (MADDPG) algorithm in terms of convergence speed and the average rendering completion rate.

IEEE Internet of Things JournalVol. 12(17)
Ningbo University (CN), Wuhan University (CN), Shanghai Micro Satellite Engineering Center (CN), Institute of Automation (CN)
Openalex Percentile: Top 7%
Virtual Reality Applications and Impacts
3.87
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