A UX Design Practice Method Using the Construction and Utilization of Virtual Space Models

Recently, customer value has been changing with the times, and customers’ values are evolving as well. Customer value is expected to support actions in various situations and be related to what customers want to achieve. Therefore, companies are increasingly focusing on methods to create customer value. This paper first registers journey maps and storyboards discussed in best practices and workshops as digital twin models for each theme. Teams exploring new ideas based on the theme will create scenarios based on UX design. In this process, they will refer to the created personas and scenarios, as well as pre-registered similar models, to assess the validity of the scenarios. Additionally, the paper proposes a method to create high-value scenarios that align with customer experiences by providing an environment where the team can visit as avatars in the metaverse and easily add ideas. This study will conduct practical exercises with students using this method and discuss the results, evaluation, and insights.

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Publication Details

Journal
IEEJ Transactions on Electronics Information and Systems
Published
2025-06-30
DOI
https://doi.org/10.1541/ieejeiss.145.609
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

A UX Design Practice Method Using the Construction and Utilization of Virtual Space Models

Nobuhiro Ohe, Makoto Yoshii, Hisao Koizumi, Kenji Ohtaka et al.
IEEJ Transactions on Electronics Information and Systems
Simulation and Modeling Applications
article

A UX Design Practice Method Using the Construction and Utilization of Virtual Space Models

Nobuhiro Ohe, Makoto Yoshii, Hisao Koizumi, Kenji Ohtaka, Koji Akiyama, Tsuyoshi Nakajima, Yoshihiro Fujita
article en

Abstract

Recently, customer value has been changing with the times, and customers’ values are evolving as well. Customer value is expected to support actions in various situations and be related to what customers want to achieve. Therefore, companies are increasingly focusing on methods to create customer value. This paper first registers journey maps and storyboards discussed in best practices and workshops as digital twin models for each theme. Teams exploring new ideas based on the theme will create scenarios based on UX design. In this process, they will refer to the created personas and scenarios, as well as pre-registered similar models, to assess the validity of the scenarios. Additionally, the paper proposes a method to create high-value scenarios that align with customer experiences by providing an environment where the team can visit as avatars in the metaverse and easily add ideas. This study will conduct practical exercises with students using this method and discuss the results, evaluation, and insights.

IEEJ Transactions on Electronics Information and SystemsVol. 145(7)
Tokyo Denki University (JP), Shibaura Institute of Technology (JP), Mitsubishi Electric (United States) (US)
Sustainable cities and communities
Openalex Percentile: Top 83%
Simulation and Modeling Applications
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A UX Design Practice Method Using the Construction and Utilization of Virtual Space Models — Nobuhiro Ohe, Makoto Yoshii, et al. · IEEJ Transactions on Electronics Information and Systems (2025) | TGRS Research Map | TGRS