Meningkatkan Motivasi Belajar Siswa dengan Permainan 'Jelajahi Sekolahku' dalam Pembelajaran Pendidikan Pancasila

The lack or decline of students' learning motivation requires highly engaging learning activities, one of which is by implementing learning innovations through games that can be used as learning media. This study aims to determine the effect of the "Explore My School" game on increasing students' learning motivation. This research employs a quantitative experimental method with a one-shot case study design to test the predetermined hypothesis, conducted in Grade IV of SDN Sidotopo Wetan I/255 Surabaya. The implementation of the "Explore My School" game received positive responses from students, as they perceived the activity as making their classroom atmosphere more engaging. Observations also indicated that students appeared highly enthusiastic when the game was introduced. The conclusion of this study suggests that the game successfully increased students' learning motivation, as shown by their improved learning outcomes. This is evidenced by the hypothesis test results, where the t-value was 2.846, which is greater than the t-table value, leading to the acceptance of the alternative hypothesis (Ha). Additionally, this study can serve as a reference for teachers regarding one of the effective ways to enhance students' learning motivation.

Authors

Institutions

Publication Details

Journal
Jurnal Kewarganegaraan
Published
2025-04-01
DOI
https://doi.org/10.24114/jk.v22i1.64420
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Meningkatkan Motivasi Belajar Siswa dengan Permainan 'Jelajahi Sekolahku' dalam Pembelajaran Pendidikan Pancasila

Widya Trio Pangestu, Saniyatul Mafarrikhah Rahmah Maulidi
Jurnal Kewarganegaraan
Educational Curriculum and Learning Methods
article

Meningkatkan Motivasi Belajar Siswa dengan Permainan 'Jelajahi Sekolahku' dalam Pembelajaran Pendidikan Pancasila

Widya Trio Pangestu, Saniyatul Mafarrikhah Rahmah Maulidi
article en

Abstract

The lack or decline of students' learning motivation requires highly engaging learning activities, one of which is by implementing learning innovations through games that can be used as learning media. This study aims to determine the effect of the "Explore My School" game on increasing students' learning motivation. This research employs a quantitative experimental method with a one-shot case study design to test the predetermined hypothesis, conducted in Grade IV of SDN Sidotopo Wetan I/255 Surabaya. The implementation of the "Explore My School" game received positive responses from students, as they perceived the activity as making their classroom atmosphere more engaging. Observations also indicated that students appeared highly enthusiastic when the game was introduced. The conclusion of this study suggests that the game successfully increased students' learning motivation, as shown by their improved learning outcomes. This is evidenced by the hypothesis test results, where the t-value was 2.846, which is greater than the t-table value, leading to the acceptance of the alternative hypothesis (Ha). Additionally, this study can serve as a reference for teachers regarding one of the effective ways to enhance students' learning motivation.

Jurnal KewarganegaraanVol. 22(1)
Universitas Trunodjoyo Madura (ID)
Openalex Percentile: Top 83%
Educational Curriculum and Learning Methods
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.