ESPORTS AS A REFLECTION OF THE PROCESS DIGITALIZATION OF SOCIETY
The digital age is changing our lives more and more every year. The introduction of information products and the transformation of everyday processes is becoming widespread and is present in most areas of society. Economics, politics, culture – everywhere we can see a reflection of the modern process of digitalization. Such an integral part of our lives as sport, which is also constantly changing and improving, is no exception. More recently, a completely new, unique component has emerged in sports, called computer sports or esports, which currently competes with classical sports disciplines in terms of popularity. Just a few decades ago, no one would have thought that long gaming sessions on a computer could be called training, and the very passion for video games would become a professional activity for many and could make them famous all over the world. Nevertheless, the rapid growth of computer games has made this possible, so the emergence of such a phenomenon as esports does not raise any questions. The most interesting thing at the moment is the rapid development of this type of sport, as well as the fact that it is becoming a true reflection of the modern process of digitalization, which is worth paying attention to due to its key role at this stage of society's development. Analyzing this phenomenon and its key features, it can be concluded that esports, being one of the consequences of digitalization, is also a direct reflection of it. Esports, like information technology in general, has now become a source of problems related to low physical activity of people, and has also significantly transformed the social structure of society. As a reflection of the process of digitalization, he has brought up qualities in young people that meet the modern requirements of our world and, in general, shaped the needs for a more widespread introduction of information technology in various spheres of people's lives. It is highly likely that even those who are far from the computer game industry and not at all connected with the digitalization process will soon know about computer sports and its impact. Naturally, esports are also given a big role at the state level, especially in countries with well-developed state-of-the-art technologies. In the future, while remaining an integral part of digitalization, computer sports, thanks to the spread of information technology, will continue to increasingly influence our culture and life in general. Naturally, esports are also given a big role at the state level, especially in countries with well-developed state-of-the-art technologies. In the future, while remaining an integral part of digitalization, computer sports, thanks to the spread of information technology, will continue to increasingly influence our culture and life in general.
Authors
- Maciej Gruza (ORCID: https://orcid.org/0000-0002-2880-8760)
- Olga Vladimirovna Klychkova
- Natalia Gennadievna Panina
- Tatiana Gennadievna Pimankova
Publication Details
- Journal
- Scientific Review Theory and Practice
- Published
- 2025-01-01
- DOI
- https://doi.org/10.35679/2226-0226-2025-15-4-518-525
- Primary Topic
- Impulse Buying and Technology Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00