Development of brain-based learning teaching materials using crossnumber games in mathematics

Based on the results of the analysis of MTSN 2 Bandung, by using the learning media of the Ale application, the researcher developed teaching materials as a reference for learning media. Brain-Based Learning Teaching Materials Using Crossnumber Puzzle Games are developed using the Brain Based Learning approach. This research aims to find out: (1) the process of developing teaching materials; (2) the validity of the material; (3) material practicality; (4) the effectiveness of teaching materials. This method is used by the R&D Method with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. The results of the study show that the validity of the media is very valid in the media aspect by media experts and the material aspect is in the valid category by material experts. Practicality of the media gets a very practical media category Effectiveness gets very effective results with a high category. However, there are shortcomings in teaching materials such as crossnumber practice problems cannot be used repeatedly, there is an assumption that students who do crossnumber may not necessarily be able to solve the problem, because crossnumber can use intuition.

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Publication Details

Journal
Pasundan Journal of Mathematics Education Jurnal Pendidikan Matematika
Published
2024-11-30
DOI
https://doi.org/10.23969/pjme.v14i2.17161
Primary Topic
Educational Games and Gamification
Type
article
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article

Development of brain-based learning teaching materials using crossnumber games in mathematics

Iyon Maryono, Rahayu Kariadinata, Adella Pebrianti
Pasundan Journal of Mathematics Education Jurnal Pendidikan Matematika
Educational Games and Gamification
article

Development of brain-based learning teaching materials using crossnumber games in mathematics

Iyon Maryono, Rahayu Kariadinata, Adella Pebrianti
article en

Abstract

Based on the results of the analysis of MTSN 2 Bandung, by using the learning media of the Ale application, the researcher developed teaching materials as a reference for learning media. Brain-Based Learning Teaching Materials Using Crossnumber Puzzle Games are developed using the Brain Based Learning approach. This research aims to find out: (1) the process of developing teaching materials; (2) the validity of the material; (3) material practicality; (4) the effectiveness of teaching materials. This method is used by the R&D Method with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. The results of the study show that the validity of the media is very valid in the media aspect by media experts and the material aspect is in the valid category by material experts. Practicality of the media gets a very practical media category Effectiveness gets very effective results with a high category. However, there are shortcomings in teaching materials such as crossnumber practice problems cannot be used repeatedly, there is an assumption that students who do crossnumber may not necessarily be able to solve the problem, because crossnumber can use intuition.

Pasundan Journal of Mathematics Education Jurnal Pendidikan Matematika(Vol 14 No 2)
Sunan Gunung Djati State Islamic University Bandung (ID)
Openalex Percentile: Top 63%
Educational Games and Gamification
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Development of brain-based learning teaching materials using crossnumber games in mathematics — Iyon Maryono, Rahayu Kariadinata, et al. · Pasundan Journal of Mathematics Education Jurnal Pendidikan Matematika (2024) | TGRS Research Map | TGRS