Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura

Conventional learning makes students easily bored so that the development of information and communication technology has had a positive impact on progress in the world of education such as the internet and e-learning, making learning possible from anywhere. Educational games can be used as a fun and interactive learning media. One of the educational games is blooket. The purpose of this service activity is to make students more enthusiastic in learning physics and proficient in using the blooket application. The methods used are lectures and practices. The results obtained after carrying out this service activity students prefer educational games compared to quizzes that are done conventionally and students can use the blooket application well.

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Publication Details

Journal
Jurnal Pengabdian UntukMu NegeRI
Published
2025-03-30
DOI
https://doi.org/10.37859/jpumri.v9i1.8944
Primary Topic
Multimedia Learning Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura

Kezia Noviani Anou, Bangkit Sudrajad, Benny Abraham Bungasalu, Ego Srivajawaty Sinaga et al.
Jurnal Pengabdian UntukMu NegeRI
Multimedia Learning Systems
article

Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura

Kezia Noviani Anou, Bangkit Sudrajad, Benny Abraham Bungasalu, Ego Srivajawaty Sinaga, Daniel Napitupulu, Hubertus Ngaderman
article en

Abstract

Conventional learning makes students easily bored so that the development of information and communication technology has had a positive impact on progress in the world of education such as the internet and e-learning, making learning possible from anywhere. Educational games can be used as a fun and interactive learning media. One of the educational games is blooket. The purpose of this service activity is to make students more enthusiastic in learning physics and proficient in using the blooket application. The methods used are lectures and practices. The results obtained after carrying out this service activity students prefer educational games compared to quizzes that are done conventionally and students can use the blooket application well.

Jurnal Pengabdian UntukMu NegeRIVol. 9(1)
Cenderawasih University (ID)
Openalex Percentile: Top 78%
Multimedia Learning Systems
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Pengenalan Aplikasi Blooket Sebagai Media Pembelajaran Di Sma Teruna Bakti Waena Jayapura — Kezia Noviani Anou, Bangkit Sudrajad, et al. · Jurnal Pengabdian UntukMu NegeRI (2025) | TGRS Research Map | TGRS