A Compreative Study of Aggression Level Between Team Game and Combat Game Players

Aim: The main purpose of the study was to investigate aggression level of Team game and Combat Game. Subjects: The samples consisted of thirty (15 Team game and 15 Combat Game) players who have study in Department of Physical Education, CSJM University, Kanpur, UP. The age ranging between 18 to 28 years were selected as subjects for the purpose of study. Methods: The research Scholar had gone through discussion related to the problem. The Study was further delimited to the To assess the aggression level of the players, Sports Aggression Inventory questionnaire was developed by Anand Kumar and Prem Shanker Shukla was used. Hypothesis: It was hypothesized that there would be no significant difference between Team game and Combat Game on the state of aggression level. Statistic: The performance was analyzed by applying t- test. The level of significance was set at 0.05. Conclusion: Results of the analysis showed that was no significant difference in the aggression level of Team game and Combat Game.

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Publication Details

Journal
Integrated Journal for Research in Arts and Humanities
Published
2024-11-30
DOI
https://doi.org/10.55544/ijrah.4.6.48
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

A Compreative Study of Aggression Level Between Team Game and Combat Game Players

Saurabh Tiwari, Abhishek Mishra, D. K. Chauhan
Integrated Journal for Research in Arts and Humanities
Digital Games and Media
article

A Compreative Study of Aggression Level Between Team Game and Combat Game Players

Saurabh Tiwari, Abhishek Mishra, D. K. Chauhan
article en

Abstract

Aim: The main purpose of the study was to investigate aggression level of Team game and Combat Game. Subjects: The samples consisted of thirty (15 Team game and 15 Combat Game) players who have study in Department of Physical Education, CSJM University, Kanpur, UP. The age ranging between 18 to 28 years were selected as subjects for the purpose of study. Methods: The research Scholar had gone through discussion related to the problem. The Study was further delimited to the To assess the aggression level of the players, Sports Aggression Inventory questionnaire was developed by Anand Kumar and Prem Shanker Shukla was used. Hypothesis: It was hypothesized that there would be no significant difference between Team game and Combat Game on the state of aggression level. Statistic: The performance was analyzed by applying t- test. The level of significance was set at 0.05. Conclusion: Results of the analysis showed that was no significant difference in the aggression level of Team game and Combat Game.

Integrated Journal for Research in Arts and HumanitiesVol. 4(6)
Chhatrapati Shahu Ji Maharaj University (IN)
Openalex Percentile: Top 52%
Digital Games and Media
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A Compreative Study of Aggression Level Between Team Game and Combat Game Players — Saurabh Tiwari, Abhishek Mishra, et al. · Integrated Journal for Research in Arts and Humanities (2024) | TGRS Research Map | TGRS