DEVELOPMENT OF THE EDUCATIONAL GAME ‘FRACTIFY’ BASED ON CONSTRUCT 3 SOFTWARE AS A LEARNING MEDIA FOR FRACTION MATERIAL IN FOURTH GRADE ELEMENTARY SCHOOL

This study aims to develop Fractify, an educational game designed as an engaging and enjoyable learning tool for fraction concepts. The research utilizes a Research and Development (R&D) method with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study was conducted with fourth-grade students and teachers from SD Negeri 021 Sungai Kunjang, with data collected through questionnaires, interviews, and observations. The validation results show that Fractify is highly valid, with scores of 92% from content experts, 90% from language experts, and 90% from media experts. Teacher and student responses were also very positive, with a practicality score of 88% from teachers, 94% from students in a small-scale trial, and 92% in a large-scale trial. Additionally, N-Gain data indicated an improvement in student understanding from pre-test to post-test, with an average N-Gain score of 0.6 (medium category), proving that Fractify is effective in enhancing mathematics learning. In conclusion, Fractify is effective and suitable for use as a learning tool for teaching fractions in elementary schools.

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Publication Details

Journal
JURNAL NALAR PENDIDIKAN
Published
2024-12-29
DOI
https://doi.org/10.26858/jnp.v12i2.66685
Primary Topic
STEM Education
Type
article
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article

DEVELOPMENT OF THE EDUCATIONAL GAME ‘FRACTIFY’ BASED ON CONSTRUCT 3 SOFTWARE AS A LEARNING MEDIA FOR FRACTION MATERIAL IN FOURTH GRADE ELEMENTARY SCHOOL

Sukriadi Sukriadi, Tri Wahyuningsih, Andi Asrafiani Arafah, Rosita Putri Rahmi Haerani et al.
JURNAL NALAR PENDIDIKAN
STEM Education
article

DEVELOPMENT OF THE EDUCATIONAL GAME ‘FRACTIFY’ BASED ON CONSTRUCT 3 SOFTWARE AS A LEARNING MEDIA FOR FRACTION MATERIAL IN FOURTH GRADE ELEMENTARY SCHOOL

Sukriadi Sukriadi, Tri Wahyuningsih, Andi Asrafiani Arafah, Rosita Putri Rahmi Haerani, Iksam Iksam, Rizky Tri Anggoro
article en

Abstract

This study aims to develop Fractify, an educational game designed as an engaging and enjoyable learning tool for fraction concepts. The research utilizes a Research and Development (R&D) method with the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The study was conducted with fourth-grade students and teachers from SD Negeri 021 Sungai Kunjang, with data collected through questionnaires, interviews, and observations. The validation results show that Fractify is highly valid, with scores of 92% from content experts, 90% from language experts, and 90% from media experts. Teacher and student responses were also very positive, with a practicality score of 88% from teachers, 94% from students in a small-scale trial, and 92% in a large-scale trial. Additionally, N-Gain data indicated an improvement in student understanding from pre-test to post-test, with an average N-Gain score of 0.6 (medium category), proving that Fractify is effective in enhancing mathematics learning. In conclusion, Fractify is effective and suitable for use as a learning tool for teaching fractions in elementary schools.

JURNAL NALAR PENDIDIKANVol. 12(2)
Openalex Percentile: Top 56%
STEM Education
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