Enriched Virtual Blended Learning Model Assisted by Digital Comics: Its Effect on Student Learning Motivation

The Enriched Virtual Blended Learning model, assisted by digital comics, has attracted attention in the world of education for its positive influence on student motivation. This model requires students to study material both before and after class sessions. An experimental research method was used to determine the effect of this learning model on student motivation, as defined by four key indicators: "Feelings of Joy," "Student Involvement," "Interest," and "Student Attention." This experimental study proves that a significant change occurs when using this learning model. The results show a significance value (2-tailed) of 0.000, which is less than the significance level of 0.05. Thus, it is concluded that the application of the Enriched Virtual Blended Learning model assisted by digital comics has a significant influence on student learning motivation. By incorporating various factors that can increase student motivation, this model provides a positive influence on achieving learning objectives.

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Publication Details

Journal
Journal of Informatics and Vocational Education
Published
2024-11-30
DOI
https://doi.org/10.20961/joive.v7i3.2410
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Enriched Virtual Blended Learning Model Assisted by Digital Comics: Its Effect on Student Learning Motivation

Agus Efendi, Basori Basori, Ryan Brilian Fatsena
Journal of Informatics and Vocational Education
Educational Games and Gamification
article

Enriched Virtual Blended Learning Model Assisted by Digital Comics: Its Effect on Student Learning Motivation

Agus Efendi, Basori Basori, Ryan Brilian Fatsena
article en

Abstract

The Enriched Virtual Blended Learning model, assisted by digital comics, has attracted attention in the world of education for its positive influence on student motivation. This model requires students to study material both before and after class sessions. An experimental research method was used to determine the effect of this learning model on student motivation, as defined by four key indicators: "Feelings of Joy," "Student Involvement," "Interest," and "Student Attention." This experimental study proves that a significant change occurs when using this learning model. The results show a significance value (2-tailed) of 0.000, which is less than the significance level of 0.05. Thus, it is concluded that the application of the Enriched Virtual Blended Learning model assisted by digital comics has a significant influence on student learning motivation. By incorporating various factors that can increase student motivation, this model provides a positive influence on achieving learning objectives.

Journal of Informatics and Vocational EducationVol. 7(3)
Sebelas Maret University (ID), Universitas Gadjah Mada (ID)
Openalex Percentile: Top 63%
Educational Games and Gamification
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