Increasing Student Creativity Through the Application Of Interactive Question Development Projects Using the Construct 2 Application

The aim of this study was to investigate how using the construct 2 application to implement an interactive question development project increased student creativity. This study uses a one-group pretest-posttest design and a pre-experimental methodology. The project-based learning approach is the independent variable in this study, while student creativity is the dependent variable. The research sample consisted of 22 students who enrolled in the multimedia design course during the 2023–2024 academic year. A creativity skills questionnaire was used as the research tool. The data was subjected to a normality test both before to and following the implementation of the project-based learning approach. The hypothesis test employed in this investigation is the one sample t test. This study can be concluded that the implementation of interactive question development projects using the Construct 2 application is effective in increasing the creativity of students who take learning multimedia design courses. The project-based learning model is very beneficial in improving the skills possessed by students, especially student creativity, it is hoped that the project-based learning model can continue to be applied in learning to improve student skills

Authors

Publication Details

Journal
JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Published
2025-03-29
DOI
https://doi.org/10.58258/jisip.v9i2.8489
Primary Topic
Education and Critical Thinking Development
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Increasing Student Creativity Through the Application Of Interactive Question Development Projects Using the Construct 2 Application

Firdiawan Ekaputra
JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Education and Critical Thinking Development
article

Increasing Student Creativity Through the Application Of Interactive Question Development Projects Using the Construct 2 Application

Firdiawan Ekaputra
article en

Abstract

The aim of this study was to investigate how using the construct 2 application to implement an interactive question development project increased student creativity. This study uses a one-group pretest-posttest design and a pre-experimental methodology. The project-based learning approach is the independent variable in this study, while student creativity is the dependent variable. The research sample consisted of 22 students who enrolled in the multimedia design course during the 2023–2024 academic year. A creativity skills questionnaire was used as the research tool. The data was subjected to a normality test both before to and following the implementation of the project-based learning approach. The hypothesis test employed in this investigation is the one sample t test. This study can be concluded that the implementation of interactive question development projects using the Construct 2 application is effective in increasing the creativity of students who take learning multimedia design courses. The project-based learning model is very beneficial in improving the skills possessed by students, especially student creativity, it is hoped that the project-based learning model can continue to be applied in learning to improve student skills

JISIP (Jurnal Ilmu Sosial dan Pendidikan)Vol. 9(2)
Openalex Percentile: Top 84%
Education and Critical Thinking Development
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Increasing Student Creativity Through the Application Of Interactive Question Development Projects Using the Construct 2 Application — Firdiawan Ekaputra · JISIP (Jurnal Ilmu Sosial dan Pendidikan) (2025) | TGRS Research Map | TGRS