Predicting Gamified Apps Adoption: The Influence of Student Optimism and Innovativeness

In higher education, gamification holds significant potential as it engages students in interactive and immersive learning experiences that stimulate critical thinking, active participation, and problem-solving capabilities. The interactive nature of gamified environments enables learners to apply theoretical concepts in practical contexts, thereby enhancing their understanding and supporting better knowledge retention. This study aims to examine the extent to which Malaysian university students’ optimism and innovativeness contribute to their intention to adopt gamified applications in learning. Using a survey approach, data was collected through questionnaires distributed to 137 accounting students at Universiti Teknologi MARA (UiTM), Tapah, Perak. The analysis reveals that optimism has a significant and positive influence on students’ willingness to use gamified apps. These insights offer practical implications for educators, game developers, and policymakers in promoting the effective integration of gamification into higher education settings.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.90600040
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Predicting Gamified Apps Adoption: The Influence of Student Optimism and Innovativeness

Rahayu Abdul Rahman, Noor Saatila Mohd Isa, Norhayati Sulaiman, Sunarti Halid et al.
International Journal of Research and Innovation in Social Science
Technology Adoption and User Behaviour
article

Predicting Gamified Apps Adoption: The Influence of Student Optimism and Innovativeness

Rahayu Abdul Rahman, Noor Saatila Mohd Isa, Norhayati Sulaiman, Sunarti Halid, Norliana Omar
article en

Abstract

In higher education, gamification holds significant potential as it engages students in interactive and immersive learning experiences that stimulate critical thinking, active participation, and problem-solving capabilities. The interactive nature of gamified environments enables learners to apply theoretical concepts in practical contexts, thereby enhancing their understanding and supporting better knowledge retention. This study aims to examine the extent to which Malaysian university students’ optimism and innovativeness contribute to their intention to adopt gamified applications in learning. Using a survey approach, data was collected through questionnaires distributed to 137 accounting students at Universiti Teknologi MARA (UiTM), Tapah, Perak. The analysis reveals that optimism has a significant and positive influence on students’ willingness to use gamified apps. These insights offer practical implications for educators, game developers, and policymakers in promoting the effective integration of gamification into higher education settings.

International Journal of Research and Innovation in Social ScienceVol. IX(VI)
Openalex Percentile: Top 84%
Technology Adoption and User Behaviour
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Predicting Gamified Apps Adoption: The Influence of Student Optimism and Innovativeness — Rahayu Abdul Rahman, Noor Saatila Mohd Isa, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS