G-LLE System Design: Gamified Rehabilitation for Children’s Lower Limb Therapy Based on Natural Mapping

It is widely recognized that gamification can potentially improve users' performance in rehabilitation tasks. However, limited research has addressed mitigating additional cognitive load from gamification in pediatric rehabilitation. This study examined a natural mapping-based gamified rehabilitation system to improve children's rehabilitation performance and minimize cognitive load from a user-centered perspective. Eighteen participants were enrolled in a controlled trial, providing questionnaire feedback and interviews after each situation. The results showed that G-LLE improved children's rehabilitation performance and maintained a low cognitive load. On the other hand, it revealed the importance of personalised game elements and immersive interactions in enhancing the rehabilitation experience. This study demonstrates the potential of a user-centered design approach to innovating pediatric rehabilitation, offering valuable insights for developing scalable and personalised gamified rehabilitation systems.

Authors

Publication Details

Journal
AHFE international
Published
2025-01-01
DOI
https://doi.org/10.54941/ahfe1006352
Primary Topic
Cerebral Palsy and Movement Disorders
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

G-LLE System Design: Gamified Rehabilitation for Children’s Lower Limb Therapy Based on Natural Mapping

En Guo Cao, Yanchao Ping, Men Han Li
AHFE international
Cerebral Palsy and Movement Disorders
article

G-LLE System Design: Gamified Rehabilitation for Children’s Lower Limb Therapy Based on Natural Mapping

En Guo Cao, Yanchao Ping, Men Han Li
article en

Abstract

It is widely recognized that gamification can potentially improve users' performance in rehabilitation tasks. However, limited research has addressed mitigating additional cognitive load from gamification in pediatric rehabilitation. This study examined a natural mapping-based gamified rehabilitation system to improve children's rehabilitation performance and minimize cognitive load from a user-centered perspective. Eighteen participants were enrolled in a controlled trial, providing questionnaire feedback and interviews after each situation. The results showed that G-LLE improved children's rehabilitation performance and maintained a low cognitive load. On the other hand, it revealed the importance of personalised game elements and immersive interactions in enhancing the rehabilitation experience. This study demonstrates the potential of a user-centered design approach to innovating pediatric rehabilitation, offering valuable insights for developing scalable and personalised gamified rehabilitation systems.

AHFE internationalVol. 178
Openalex Percentile: Top 81%
Cerebral Palsy and Movement Disorders
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.