The Accuracy of the Eye Tracking in a Virtual Reality Headset for Possible Research and Clinical Applications

Virtual Reality (VR) headsets are widely used in various clinical and research settings. The reliability and quality of this technology heavily rely on the accuracy of data collected by the VR headsets. The specifications of the VR headsets' accuracy are normally published by the manufacturers. However, the performance claimed by the manufacturers is rarely validated by third-party organizations. Despite its importance, limited research has been focused on the data accuracy of VR headsets, even less so in eye-tracking applications. The main purpose of this project is to invest in the accuracy of eye rotation measurements recorded by the eye-tracking system built into a VR headset. A VR headset with eye-tracking capabilities (HTC Vive™ Pro Eye) was used in this study. For testing purposes, we also developed an eye model that can simulate human eye motion on a controlled pattern with a 30-degree range. The model was used to test the eye-tracking system data collection at frequencies ranging from 10 Hz to 500 Hz, with a step size of 10 Hz. A Unity program was developed to read and export the data, from which the headset’s eye tracking accuracy was assessed at each of the tested frequencies. Our experimental results suggested that the VR headset showed great potential for precise eye rotation measurement. Overall, the correlation between the VR headset measurement and the truth reference was between 0.97 and 0.99 from 10 Hz to 500 Hz. The root mean square error (RMSE) values were from 4.39 to 4.74 for the left eye and 3.63 to 3.67 for the right eye, both in degrees. We suspect that the increased RMSE values in the right eye may be due to the relative position between the VR headset and the eye system during testing. Nevertheless, the high correlation between the measurement and truth reference indicates precision in the estimation.

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Publication Details

Journal
AHFE international
Published
2025-01-01
DOI
https://doi.org/10.54941/ahfe1006185
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

The Accuracy of the Eye Tracking in a Virtual Reality Headset for Possible Research and Clinical Applications

Chia-Cheng Lin, Ryan Hall, Zhen Zhu, Rui Wu et al.
AHFE international
Virtual Reality Applications and Impacts
article

The Accuracy of the Eye Tracking in a Virtual Reality Headset for Possible Research and Clinical Applications

Chia-Cheng Lin, Ryan Hall, Zhen Zhu, Rui Wu, M. J. Joyner, Brian Sylcottt
article en

Abstract

Virtual Reality (VR) headsets are widely used in various clinical and research settings. The reliability and quality of this technology heavily rely on the accuracy of data collected by the VR headsets. The specifications of the VR headsets' accuracy are normally published by the manufacturers. However, the performance claimed by the manufacturers is rarely validated by third-party organizations. Despite its importance, limited research has been focused on the data accuracy of VR headsets, even less so in eye-tracking applications. The main purpose of this project is to invest in the accuracy of eye rotation measurements recorded by the eye-tracking system built into a VR headset. A VR headset with eye-tracking capabilities (HTC Vive™ Pro Eye) was used in this study. For testing purposes, we also developed an eye model that can simulate human eye motion on a controlled pattern with a 30-degree range. The model was used to test the eye-tracking system data collection at frequencies ranging from 10 Hz to 500 Hz, with a step size of 10 Hz. A Unity program was developed to read and export the data, from which the headset’s eye tracking accuracy was assessed at each of the tested frequencies. Our experimental results suggested that the VR headset showed great potential for precise eye rotation measurement. Overall, the correlation between the VR headset measurement and the truth reference was between 0.97 and 0.99 from 10 Hz to 500 Hz. The root mean square error (RMSE) values were from 4.39 to 4.74 for the left eye and 3.63 to 3.67 for the right eye, both in degrees. We suspect that the increased RMSE values in the right eye may be due to the relative position between the VR headset and the eye system during testing. Nevertheless, the high correlation between the measurement and truth reference indicates precision in the estimation.

AHFE internationalVol. 171
Openalex Percentile: Top 85%
Virtual Reality Applications and Impacts
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The Accuracy of the Eye Tracking in a Virtual Reality Headset for Possible Research and Clinical Applications — Chia-Cheng Lin, Ryan Hall, et al. · AHFE international (2025) | TGRS Research Map | TGRS