Embodied Cognition in Virtual Lunar Exploration: A Multi-modal Interactive Installation for Space Science Education

This paper presents "Space Exploration: Moon Gazing," an interactive installation that applies embodied cognition theory to space science education. Traditional space science exhibits typically rely on visual and textual information, creating a passive learning experience that fails to internalize abstract astronomical concepts. Our installation addresses this limitation through a "body-environment-tool" framework that transforms space knowledge into direct bodily experience. The system integrates a six-screen collaborative interface with gesture-based interaction, VR immersion, and multi-sensory feedback mechanisms. Users experience simulated lunar gravity constraints, manipulate virtual objects through natural gestures, and engage with content through a three-layer narrative structure that connects traditional Chinese lunar imagery with modern space technology. This research contributes to human-centered design in digital environments by demonstrating how embodied interaction can bridge the gap between abstract scientific concepts and intuitive understanding, providing a new paradigm for immersive educational experiences in public science venues.

Authors

Publication Details

Journal
AHFE international
Published
2025-01-01
DOI
https://doi.org/10.54941/ahfe1006023
Primary Topic
Interdisciplinary Research and Collaboration
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Embodied Cognition in Virtual Lunar Exploration: A Multi-modal Interactive Installation for Space Science Education

Zhenghong Jiang, Zhixin Cai
AHFE international
Interdisciplinary Research and Collaboration
article

Embodied Cognition in Virtual Lunar Exploration: A Multi-modal Interactive Installation for Space Science Education

Zhenghong Jiang, Zhixin Cai
article en

Abstract

This paper presents "Space Exploration: Moon Gazing," an interactive installation that applies embodied cognition theory to space science education. Traditional space science exhibits typically rely on visual and textual information, creating a passive learning experience that fails to internalize abstract astronomical concepts. Our installation addresses this limitation through a "body-environment-tool" framework that transforms space knowledge into direct bodily experience. The system integrates a six-screen collaborative interface with gesture-based interaction, VR immersion, and multi-sensory feedback mechanisms. Users experience simulated lunar gravity constraints, manipulate virtual objects through natural gestures, and engage with content through a three-layer narrative structure that connects traditional Chinese lunar imagery with modern space technology. This research contributes to human-centered design in digital environments by demonstrating how embodied interaction can bridge the gap between abstract scientific concepts and intuitive understanding, providing a new paradigm for immersive educational experiences in public science venues.

AHFE internationalVol. 162
Openalex Percentile: Top 84%
Interdisciplinary Research and Collaboration
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.