Gaming Immersion and Cultural Representation from the Perspective of Embodied Cognition: A Case Study of Black Myth: Wukong

With the development and popularization of virtual technology, the perception and experience of the subject in games have been extended and enhanced like never before, with the body becoming an important part of communication and interaction in virtual spaces. This article starts from Merleau-Ponty’s research on body and spatial perception, using the role-playing game Black Myth: Wukong as a case study, to explore how the technological body, under the influence of game culture, evolves into a cultural perception of space and a symbol of identity within the game world. By examining the real world and cultural landscape behind the game, the cultural implications of virtual space are extended to the real world.

Authors

Publication Details

Journal
AHFE international
Published
2025-01-01
DOI
https://doi.org/10.54941/ahfe1006367
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Gaming Immersion and Cultural Representation from the Perspective of Embodied Cognition: A Case Study of Black Myth: Wukong

Wenxiang Xu, Zhao Shuwang
AHFE international
Digital Games and Media
article

Gaming Immersion and Cultural Representation from the Perspective of Embodied Cognition: A Case Study of Black Myth: Wukong

Wenxiang Xu, Zhao Shuwang
article en

Abstract

With the development and popularization of virtual technology, the perception and experience of the subject in games have been extended and enhanced like never before, with the body becoming an important part of communication and interaction in virtual spaces. This article starts from Merleau-Ponty’s research on body and spatial perception, using the role-playing game Black Myth: Wukong as a case study, to explore how the technological body, under the influence of game culture, evolves into a cultural perception of space and a symbol of identity within the game world. By examining the real world and cultural landscape behind the game, the cultural implications of virtual space are extended to the real world.

AHFE internationalVol. 175
Openalex Percentile: Top 80%
Digital Games and Media
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