THE EFFECTS OF VIRTUAL REALITY-BASED EXERCISE ON PAIN AND FUNCTION IN OLDER ADULTS WITH KNEE OSTEOARTHRITIS: A RANDOMIZED CONTROLLED STUDY

Introduction: This study aimed to investigate the effects of virtual reality therapy on pain, joint stiffness, physical function, balance, and fall risk in patients with knee osteoarthritis. Materials and Method: A total of fifty-four patients with primary knee osteoarthritis were randomly assigned into three equal groups. The first group received conventional physiotherapy, the second group received conventional physiotherapy combined with virtual reality-based training, and the third group received virtual reality-based training alone. All participants underwent fifteen sessions over a three-week period. Pain was evaluated using the visual analog scale; functional status, stiffness, and physical function were assessed with the Western Ontario and McMaster Universities Osteoarthritis Index. Balance was assessed with the Berg Balance Scale, and fall risk was evaluated using the Tetrax posturography system. Results: Statistically significant improvements were found in all groups in terms of pain, stiffness, physical function, and balance after treatment (p < 0.001). However, pain, physical function, and total osteoarthritis index scores were significantly better in the first and second groups compared to the third group (p < 0.05). In the stiffness subscale, the first group showed greater improvement than the second group (p = 0.026). No significant differences were detected among the groups in balance or fall risk scores (p > 0.05). Conclusion: Although virtual reality therapy alone has positive effects on patients with knee osteoarthritis, it appears to be less effective than conventional physiotherapy or its combination with virtual reality. Virtual reality may serve as a supportive method within conventional rehabilitation programs. Keywords: Osteoarthritis; Pain; Virtual Reality; Accidental Falls.

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Publication Details

Journal
The Turkish Journal of Geriatrics
Published
2025-01-01
DOI
https://doi.org/10.29400/tjgeri.2025.432
Citations
1
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
1.03
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article

THE EFFECTS OF VIRTUAL REALITY-BASED EXERCISE ON PAIN AND FUNCTION IN OLDER ADULTS WITH KNEE OSTEOARTHRITIS: A RANDOMIZED CONTROLLED STUDY

Suheyla Dal Erdoğan, Merih Özgen, Ayşe Merve Çıracıoğlu, Fezan Mutlu et al.
1 citations
The Turkish Journal of Geriatrics
Stroke Rehabilitation and Recovery
1.03
article

THE EFFECTS OF VIRTUAL REALITY-BASED EXERCISE ON PAIN AND FUNCTION IN OLDER ADULTS WITH KNEE OSTEOARTHRITIS: A RANDOMIZED CONTROLLED STUDY

Suheyla Dal Erdoğan, Merih Özgen, Ayşe Merve Çıracıoğlu, Fezan Mutlu, Funda Berkan, Onur Armağan
article en
1 citations

Abstract

Introduction: This study aimed to investigate the effects of virtual reality therapy on pain, joint stiffness, physical function, balance, and fall risk in patients with knee osteoarthritis. Materials and Method: A total of fifty-four patients with primary knee osteoarthritis were randomly assigned into three equal groups. The first group received conventional physiotherapy, the second group received conventional physiotherapy combined with virtual reality-based training, and the third group received virtual reality-based training alone. All participants underwent fifteen sessions over a three-week period. Pain was evaluated using the visual analog scale; functional status, stiffness, and physical function were assessed with the Western Ontario and McMaster Universities Osteoarthritis Index. Balance was assessed with the Berg Balance Scale, and fall risk was evaluated using the Tetrax posturography system. Results: Statistically significant improvements were found in all groups in terms of pain, stiffness, physical function, and balance after treatment (p < 0.001). However, pain, physical function, and total osteoarthritis index scores were significantly better in the first and second groups compared to the third group (p < 0.05). In the stiffness subscale, the first group showed greater improvement than the second group (p = 0.026). No significant differences were detected among the groups in balance or fall risk scores (p > 0.05). Conclusion: Although virtual reality therapy alone has positive effects on patients with knee osteoarthritis, it appears to be less effective than conventional physiotherapy or its combination with virtual reality. Virtual reality may serve as a supportive method within conventional rehabilitation programs. Keywords: Osteoarthritis; Pain; Virtual Reality; Accidental Falls.

The Turkish Journal of GeriatricsVol. 28(2)
Openalex Percentile: Top 21%
Stroke Rehabilitation and Recovery
1.03
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