Transition from Regular English Instruction to Bilingual Education: An Experience Using Gamification

Gamification delivers evidence of being an innovative approach that fosters student engagement and enhances proficiency in language education. This study aims is to examine the effects of gamification on the transition from traditional English language instruction to bilingual education in Manta-Ecuador. It uses an interpretative paradigm and a mixed-method research approach. The participants were 81 students attending a private high school located in Manta-Ecuador. Data collection instruments included flash surveys, focus groups, observation forms, and pre-test/post-test assessments of overall English proficiency. The researcher designed an educational intervention incorporating common gamification elements to reduce non-flow emotions and improve English proficiency. The findings indicate that classrooms using gamification experienced notable improvements. However, the results also revealed that students learn more effectively and experience less stress when activities are not graded. These results highlight the potential of gamification as an effective teaching strategy but also as a means to reduce student stress in high-pressure high school environments. Future research should explore the long-term effects of gamification and its impact on different levels of English proficiency.

Authors

Publication Details

Journal
Education Quarterly Reviews
Published
2025-06-27
DOI
https://doi.org/10.31014/aior.1993.08.02.588
Primary Topic
Education and Vocational Training
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Transition from Regular English Instruction to Bilingual Education: An Experience Using Gamification

Jhonny Saulo Villafuerte Holguín, Jean Pierre Piloso- Cedeño
Education Quarterly Reviews
Education and Vocational Training
article

Transition from Regular English Instruction to Bilingual Education: An Experience Using Gamification

Jhonny Saulo Villafuerte Holguín, Jean Pierre Piloso- Cedeño
article en

Abstract

Gamification delivers evidence of being an innovative approach that fosters student engagement and enhances proficiency in language education. This study aims is to examine the effects of gamification on the transition from traditional English language instruction to bilingual education in Manta-Ecuador. It uses an interpretative paradigm and a mixed-method research approach. The participants were 81 students attending a private high school located in Manta-Ecuador. Data collection instruments included flash surveys, focus groups, observation forms, and pre-test/post-test assessments of overall English proficiency. The researcher designed an educational intervention incorporating common gamification elements to reduce non-flow emotions and improve English proficiency. The findings indicate that classrooms using gamification experienced notable improvements. However, the results also revealed that students learn more effectively and experience less stress when activities are not graded. These results highlight the potential of gamification as an effective teaching strategy but also as a means to reduce student stress in high-pressure high school environments. Future research should explore the long-term effects of gamification and its impact on different levels of English proficiency.

Education Quarterly ReviewsVol. 8(2)
Quality Education
Openalex Percentile: Top 84%
Education and Vocational Training
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Transition from Regular English Instruction to Bilingual Education: An Experience Using Gamification — Jhonny Saulo Villafuerte Holguín, Jean Pierre Piloso- Cedeño · Education Quarterly Reviews (2025) | TGRS Research Map | TGRS