Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting

Due to their fragility and uniqueness, valuable works of art are largely unavailable for direct interaction with the public. They are usually displayed in conditions that restrict access, which inevitably limits the visitor experience, particularly for audiences with reduced mobility and visual impairments. Furthermore, related information is not easily conveyed because of the limited time visitors have to browse the museum, and because it is usually presented in jargon that assumes scientific knowledge, or is presented out of context. In this paper, we aim to address all these aspects simultaneously, using the painting The Scream (1910?) from the MUNCH Museum in Oslo as a case study. A combination of high-resolution imaging and computer vision algorithms was used to identify and separate the color surface features for two areas of the painting. The information was then presented to visitors by 3D printing the two areas and placing the color surface features at different heights, creating a relief structure that could be touched and inspected up close. The novel and highly accessible experience was evaluated at the InArt24 conference and at the KHM Museum in Oslo, Norway. During the evaluations, participants reported that interacting with the physical 3D replicas stimulated their interest and motivation, and increased their satisfaction when learning about the painting's color characteristics. These initial findings suggest that presenting information about art objects through multisensory experiences can greatly enhance accessibility and engagement for diverse audiences.

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Publication Details

Journal
Frontiers in Computer Science
Published
2025-06-27
DOI
https://doi.org/10.3389/fcomp.2025.1597880
Citations
2
Primary Topic
Aesthetic Perception and Analysis
Type
article
Field-Weighted Citation Impact
2.86

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article

Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting

Emilien Leonhardt, Petros Stavroulakis, Sophia Sotiropoulou, Irina Crina Anca Sandu et al.
2 citations
Frontiers in Computer Science
Aesthetic Perception and Analysis
2.86
article

Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting

Emilien Leonhardt, Petros Stavroulakis, Sophia Sotiropoulou, Irina Crina Anca Sandu, Giorgio Trumpy, Alfonsina Pagano, Panagiotis Siozos, Beatrice Giorgia Boracchi, Vincent Sabatier
article en
2 citations

Abstract

Due to their fragility and uniqueness, valuable works of art are largely unavailable for direct interaction with the public. They are usually displayed in conditions that restrict access, which inevitably limits the visitor experience, particularly for audiences with reduced mobility and visual impairments. Furthermore, related information is not easily conveyed because of the limited time visitors have to browse the museum, and because it is usually presented in jargon that assumes scientific knowledge, or is presented out of context. In this paper, we aim to address all these aspects simultaneously, using the painting The Scream (1910?) from the MUNCH Museum in Oslo as a case study. A combination of high-resolution imaging and computer vision algorithms was used to identify and separate the color surface features for two areas of the painting. The information was then presented to visitors by 3D printing the two areas and placing the color surface features at different heights, creating a relief structure that could be touched and inspected up close. The novel and highly accessible experience was evaluated at the InArt24 conference and at the KHM Museum in Oslo, Norway. During the evaluations, participants reported that interacting with the physical 3D replicas stimulated their interest and motivation, and increased their satisfaction when learning about the painting's color characteristics. These initial findings suggest that presenting information about art objects through multisensory experiences can greatly enhance accessibility and engagement for diverse audiences.

Frontiers in Computer ScienceVol. 7
Norwegian University of Science and Technology (NO), Hellenic Open University (GR), Munch Museum (NO), Alstom (France) (FR), Patrimonio Nacional (ES), Foundation for Research and Technology Hellas (GR)
European Commission
Openalex Percentile: Top 9%
Aesthetic Perception and Analysis
2.86
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