Trains, Stations, and Railways as Harbingers of Biopolitics in Digital Games: From Governance to Hauntology

This article presents research on the digital game representations of trains, stations, and railways from the perspective of the biopolitical theory. We aimed to analyze and depict different elements of life governance mediated by games that use rail infrastructure in their main narrative arcs, mechanics, and esthetics. We chose rail because of its well-documented role in colonial and imperial projects of modernity which have become the objects of game representations. Analyzing how games mediate rail infrastructure is therefore important for understanding how they mediate biopolitical projects, which elements can be traced as manifestations of biopolitics in these games, and what role they play in representations of ideas such as nationality, progress, history, and modernity.

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Publication Details

Journal
Games and Culture
Published
2025-06-27
DOI
https://doi.org/10.1177/15554120251353555
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

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article

Trains, Stations, and Railways as Harbingers of Biopolitics in Digital Games: From Governance to Hauntology

Agata Zarzycka, Michał Kłosiński
Games and Culture
Digital Games and Media
article

Trains, Stations, and Railways as Harbingers of Biopolitics in Digital Games: From Governance to Hauntology

Agata Zarzycka, Michał Kłosiński
article en

Abstract

This article presents research on the digital game representations of trains, stations, and railways from the perspective of the biopolitical theory. We aimed to analyze and depict different elements of life governance mediated by games that use rail infrastructure in their main narrative arcs, mechanics, and esthetics. We chose rail because of its well-documented role in colonial and imperial projects of modernity which have become the objects of game representations. Analyzing how games mediate rail infrastructure is therefore important for understanding how they mediate biopolitical projects, which elements can be traced as manifestations of biopolitics in these games, and what role they play in representations of ideas such as nationality, progress, history, and modernity.

Games and Culture
University of Wrocław (PL)
Narodowe Centrum Nauki
Openalex Percentile: Top 80%
Digital Games and Media
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