AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal

Neural radiance field (NeRF) research has made significant progress in modeling static video content captured in the wild. However, current models and rendering processes rarely consider scenes captured underwater, which are useful for studying and filming ocean life. They fail to address visual artifacts unique to underwater scenes, such as moving fish and suspended particles. This paper introduces a novel NeRF renderer and optimization scheme for an implicit MLP-based NeRF model. Our renderer reduces the influence of floaters and moving objects that interfere with static objects of interest by estimating a single surface per ray. We use a Gaussian weight function with a small offset to ensure that the transmittance of the surrounding media remains constant. Additionally, we enhance our model with a depth-based scaling function to upscale gradients for near-camera volumes. Overall, our method outperforms the baseline Nerfacto by approximately 7.5% and SeaThru-NeRF by 6.2% in terms of PSNR. Subjective evaluation also shows a significant reduction of artifacts while preserving details of static targets and background compared to the state of the arts.

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Publication Details

Published
2025-05-25
DOI
https://doi.org/10.1109/iscas56072.2025.11043480
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
7.08
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article

AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal

Laura Gough, Nantheera Anantrasirichai, Adrian Azzarelli, Fan Zhang
2 citations
Computer Graphics and Visualization Techniques
7.08
article

AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal

Laura Gough, Nantheera Anantrasirichai, Adrian Azzarelli, Fan Zhang
article en
2 citations

Abstract

Neural radiance field (NeRF) research has made significant progress in modeling static video content captured in the wild. However, current models and rendering processes rarely consider scenes captured underwater, which are useful for studying and filming ocean life. They fail to address visual artifacts unique to underwater scenes, such as moving fish and suspended particles. This paper introduces a novel NeRF renderer and optimization scheme for an implicit MLP-based NeRF model. Our renderer reduces the influence of floaters and moving objects that interfere with static objects of interest by estimating a single surface per ray. We use a Gaussian weight function with a small offset to ensure that the transmittance of the surrounding media remains constant. Additionally, we enhance our model with a depth-based scaling function to upscale gradients for near-camera volumes. Overall, our method outperforms the baseline Nerfacto by approximately 7.5% and SeaThru-NeRF by 6.2% in terms of PSNR. Subjective evaluation also shows a significant reduction of artifacts while preserving details of static targets and background compared to the state of the arts.

University of Bristol (GB)
Life below water
Openalex Percentile: Top 4%
Computer Graphics and Visualization Techniques
7.08
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AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal — Laura Gough, Nantheera Anantrasirichai, et al. · (2025) | TGRS Research Map | TGRS