SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering From a Single Sweep

Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However, conventional methods require high-frame-rate dense and high-quality sharp images, which are time-consuming and inefficient to capture, especially in dynamic environments. Event cameras, with their high temporal resolution and ability to capture asynchronous brightness changes, offer a promising alternative for more reliable scene reconstruction without motion blur. In this paper, we propose SweepEvGS, a novel hardware-integrated method that leverages event cameras for robust and accurate novel view synthesis across various imaging settings from a single sweep. SweepEvGS utilizes the initial static frame with dense event streams captured during a single camera sweep to effectively reconstruct detailed scene views. We also introduce different real-world hardware imaging systems for real-world data collection and evaluation for future research. We validate the robustness and efficiency of SweepEvGS through experiments in three different imaging settings: synthetic objects, real-world macro-level, and real-world micro-level view synthesis. Our results demonstrate that SweepEvGS surpasses existing methods in visual rendering quality, rendering speed, and computational efficiency, highlighting its potential for dynamic practical applications.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2025-06-27
DOI
https://doi.org/10.1109/tcsvt.2025.3583735
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering From a Single Sweep

Edmund Y. M. Lam, Shuo Zhu, Chutian Wang, Boxin Shi et al.
1 citations
IEEE Transactions on Circuits and Systems for Video Technology
Computer Graphics and Visualization Techniques
3.54
article

SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering From a Single Sweep

Edmund Y. M. Lam, Shuo Zhu, Chutian Wang, Boxin Shi, Jingqian Wu
article en
1 citations

Abstract

Recent advancements in 3D Gaussian Splatting (3D-GS) have demonstrated the potential of using 3D Gaussian primitives for high-speed, high-fidelity, and cost-efficient novel view synthesis from continuously calibrated input views. However, conventional methods require high-frame-rate dense and high-quality sharp images, which are time-consuming and inefficient to capture, especially in dynamic environments. Event cameras, with their high temporal resolution and ability to capture asynchronous brightness changes, offer a promising alternative for more reliable scene reconstruction without motion blur. In this paper, we propose SweepEvGS, a novel hardware-integrated method that leverages event cameras for robust and accurate novel view synthesis across various imaging settings from a single sweep. SweepEvGS utilizes the initial static frame with dense event streams captured during a single camera sweep to effectively reconstruct detailed scene views. We also introduce different real-world hardware imaging systems for real-world data collection and evaluation for future research. We validate the robustness and efficiency of SweepEvGS through experiments in three different imaging settings: synthetic objects, real-world macro-level, and real-world micro-level view synthesis. Our results demonstrate that SweepEvGS surpasses existing methods in visual rendering quality, rendering speed, and computational efficiency, highlighting its potential for dynamic practical applications.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(12)
Peking University (CN), University of Hong Kong (HK)
Affordable and clean energy
Openalex Percentile: Top 9%
Computer Graphics and Visualization Techniques
3.54
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering From a Single Sweep — Edmund Y. M. Lam, Shuo Zhu, et al. · IEEE Transactions on Circuits and Systems for Video Technology (2025) | TGRS Research Map | TGRS